Keeping you Posted, #0

Announcements about major changes in Haven & Hearth.

Keeping you Posted, #0

Postby jorb » Mon Oct 06, 2014 1:00 pm

Mining is getting reimplemented, little by little.

Image

I shall try to post every now and then to give you some insights into what we are doing. Next step is probably the fighting system.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Keeping you Posted, #0

Postby Potjeh » Mon Oct 06, 2014 1:30 pm

Sweet. For a second there I thought we're getting the board drying system from Salem, then I remembered those are stockpiles :(

A little critique on graphics, because there's not much else I can criticize ;) The inventory borders are too busy, and the kilns pop out too much, almost as if they're photoshopped in.

Anyway, what systems need to be in place before this goes public? I hope it's a fairly short list with just the essentials, we can do without cheese or jewelry for starters. Though even implementing essentials without proper playtesting seems kinda iffy to me, mainly where the combat system is concerned.
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Re: Keeping you Posted, #0

Postby Tonkyhonk » Mon Oct 06, 2014 1:45 pm

that is a beautiful sunset. do we get to see the sun? :P
Last edited by Tonkyhonk on Mon Oct 06, 2014 1:46 pm, edited 1 time in total.
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Re: Keeping you Posted, #0

Postby Saxony4 » Mon Oct 06, 2014 1:46 pm

Is that a stack of bricks I see? What would be the purpose of stacking bricks, other than saving space? Brick houses perhaps? Same with those wooden boards and what looks to be stones.

Overall great job, looks really cool, the minehole looks like a big ant hole though


Image
loftar wrote:git da mony
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Re: Keeping you Posted, #0

Postby loftar » Mon Oct 06, 2014 1:58 pm

Potjeh wrote:Anyway, what systems need to be in place before this goes public?

I think the main things missing are combat and a mapgen. I agree that we hardly need to start out with cheese-making and silk, but the game is still a tad poor on stuff; there's hardly even anything to eat.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Keeping you Posted, #0

Postby Mernil » Mon Oct 06, 2014 2:02 pm

This is beautiful!

jorb wrote: Next step is probably the fighting system.


Hopefully heights give bonuses to marksmanship (and maybe view range)!
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Re: Keeping you Posted, #0

Postby Potjeh » Mon Oct 06, 2014 2:17 pm

Do you have a list of things needed to consider it ready to release, or are you just winging it?
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Re: Keeping you Posted, #0

Postby NOOBY93 » Mon Oct 06, 2014 2:37 pm

Saxony4 wrote:Is that a stack of bricks I see? What would be the purpose of stacking bricks, other than saving space? Brick houses perhaps? Same with those wooden boards and what looks to be stones.

Overall great job, looks really cool, the minehole looks like a big ant hole though


Image

Stockpiles, basically a pretty, immersive version of building signs. I've a feeling I might start playing Haven 2.0 when it comes out.
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Re: Keeping you Posted, #0

Postby Alubag » Mon Oct 06, 2014 3:01 pm

There is a tear in my eye
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Re: Keeping you Posted, #0

Postby loftar » Mon Oct 06, 2014 3:50 pm

Potjeh wrote:Do you have a list of things needed to consider it ready to release, or are you just winging it?

Why do you even feel a need to ask? :)

If you want rigorous planning, roadmaps, spreadsheets and time schedules, I suggest you seek out a Mr. John Carver. ^^
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