Keeping you Posted, #2

Announcements about major changes in Haven & Hearth.

Re: Keeping you Posted, #2

Postby VDZ » Wed Nov 26, 2014 7:23 am

Kathdys wrote:Huh, the formatting looks fine on my screen, and it's perfectly legible. Maybe it's a matter of display settings..


It's a normal feature that automatically linebreaks the text for you if the text is longer than the screen is wide. In the case of Jackard's phone, it linebreaks right before NaoWhut's manual breaks, causing two line breaks per sentence.

This is the
reason you
shouldn't
manually
linebreak
your
sentences
in addition
to it being
harder to
read in
general.
User avatar
VDZ
 
Posts: 2660
Joined: Sun Jul 17, 2011 2:27 am

Re: Keeping you Posted, #2

Postby Potjeh » Wed Nov 26, 2014 7:31 am

These forums are only meant for PC master race anyway.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11788
Joined: Fri May 29, 2009 4:03 pm

Re: Keeping you Posted, #2

Postby borka » Wed Nov 26, 2014 2:18 pm

Potjeh wrote:These forums are only meant for PC master race with 30'' minimum monitors anyway.


FIFY ;) (24 with browser half screen here)

And i always took that linebreak as Nao personal poetic style
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Keeping you Posted, #2

Postby Jackard » Wed Nov 26, 2014 6:27 pm

Traditionally the optimal length for reading lines is 50-75 characters so my pc browser only takes up half the monitor anyways.

Although one study suggested optimal widescreen reading was around 95 characters.
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Keeping you Posted, #2

Postby RedRabbit » Wed Nov 26, 2014 7:35 pm

VDZ wrote:
RedRabbit wrote:
ramones wrote:Its probably stamina that needs fix ahead of any terrain changes, and there wouldn't be so much infinite running.


That's been the main idea for a while... but how do you
limit one's ability to run without butchering one's mobility
in general? not just restrict them from fleeing endlessly.


How about just not allowing people to recover their stamina while moving? It makes no sense that you can run endlessly just because you're carrying several buckets of water. If you can only recover your stamina by standing still and drinking (plus of course the other, slower methods), it would prevent endless chases while still allowing you to recover your stamina quickly when needed - you just can't do it while running away from something and it leaves you defenseless for a short moment.


Kathdys wrote:Huh, the formatting looks fine on my screen, and it's perfectly legible. Maybe it's a matter of display settings.. Also, making an exponentially more annoying and infinitely less insightful post in response doesn't seem to be the best counter. Or any counter.

Back to the subject... I, uh, didn't realize that micromanaging buckets and waterskins was part of endurance running. Yeah, that's a problem. Drinking while running isn't just absurd, it also has a really bizzare metagame, and makes clicking on waterskins more important during a long chase than managing pace and avoiding hazards.


If you've ever been in a chase that involves very slow speeds
(Running through a thicket or large swamp) you may feel that
these styles of chases are beyond frustrating. As soon as one
person gets to the water where he likely has at least one boat...
even if there's an open boat that you could get in and chase
with... that guy is long gone and you just feel like smashing
things. (or at least all i've met have felt this way)

while it may seem weird to allow people to regen so much of
their stamina while running away, if you were to take this away
from people it would be a global effect on all situations. though.
If there were any way to implement this i believe it would be
through a ranged skill similar to the other shouts we have seen.
Perhaps a shout skill like "Coward" or something that slows or
reduces the effect of stamina regen on the enemy character for
an amount of time... or perhaps if gaining advantage were to
make your opponent's stamina regen less effective.

There's ways i could see limiting your stamina regen as possible,
but if you were to just go across the board and wipe the ability
to regen while moving or something like that... you just get a
very clunky feeling. Like those shitty Korean MMOs where you
can't move while attacking, can't attack while jumping, cant' do
anything and everything is just a locked in kinda thing. Haven's
always felt more free to me, and i like that personally =o

In my opinion if you were to approach the stamina regen side,
it would be better to go through some sort of method similar to
one of these

RedRabbit wrote: limit the amount of water that can be
carried in some manner more reasonable. Perhaps if
drinking water needed to be treated in order to be kept,
and that in turn can only be kept in certain containers?
If you could only take one or two, or only have as many
as some form of equip slot?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Perhaps a shout skill like "Coward" or something that slows or
reduces the effect of stamina regen on the enemy character for
an amount of time... or perhaps if gaining advantage were to
make your opponent's stamina regen less effective.


rather than an across the board nerf to player mobility.

Bitza also makes a good point about just cutting the quality
effect out, but it would mean all warriors walk around with
Wonderful WIlderness Wursts and however many buckets of
water. Also it would be a pain to farmers as they would eat
more food than they create (possibly, not certain). I think it's
best to avoid anything that limits characters globally rather
than just in a player on player confrontation.
Nao Whut did I do with my password...
RedRabbit
 
Posts: 22
Joined: Sat Nov 15, 2014 12:21 am

Re: Keeping you Posted, #2

Postby Kathdys » Wed Nov 26, 2014 11:18 pm

A global limit on drinking water while moving only costs a few seconds each time the stamina bar runs out. Except for someone charging in the wilderness at top speed while on a time limit, it wouldn't impose serious limits on anyone, so it only adversely impacts those who are engaged in pursuit, or attempting a forced march for some kind of courier mission or something.

Swimming is kind of weird as it is, but (unless this has been fixed since the tip I read was written), if someone clicks to move across a river while a little below full stamina, and starts drinking from a waterskin just before they enter a river during that move, they can restore their stamina by drinking water while swimming. You'd think breathing would be a higher priority! That goes for running and sprinting, too.

This is the sort of thing that makes some people break their keyboards in half with their foreheads when they discover their opponents have been using the 'drinking water doesn't cancel movement' exploit to gain an edge. Though I'm well aware 'using swimming to gain an edge' is like selecting an anvil as your weapon of choice when challenged to a duel to the death.
Kathdys
 
Posts: 112
Joined: Tue Nov 25, 2014 4:39 am

Re: Keeping you Posted, #2

Postby notjesus » Thu Nov 27, 2014 9:06 pm

Kathdys wrote: Though I'm well aware 'using swimming to gain an edge' is like selecting an anvil as your weapon of choice when challenged to a duel to the death.


At this point in the game most people who are gonna bother with swimming have enough con to swim the river a few times over, and you only really need about 50-75 to swim small rivers
without needing to use the drinking bug though 100 is a safer bet. If i remember right I only used about 30-40% stamina swimming most rivers when I had about 150 con before I died
User avatar
notjesus
 
Posts: 13
Joined: Sun Jan 29, 2012 4:08 am

Re: Keeping you Posted, #2

Postby TeckXKnight » Thu Nov 27, 2014 11:21 pm

You can swim across most rivers with 10-20 con now without abusing the water drinking bug. 50-75 was for world 3 swimming.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Keeping you Posted, #2

Postby Massa » Fri Nov 28, 2014 3:47 am

TeckXKnight wrote:You can swim across most rivers with 10-20 con now without abusing the water drinking bug. 50-75 was for world 3 swimming.

20? Too much. I've covered rivers with 10, often without water.
ImageImage
ass blast USA
User avatar
Massa
 
Posts: 1476
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Keeping you Posted, #2

Postby notjesus » Fri Nov 28, 2014 4:25 am

Massa wrote:
TeckXKnight wrote:You can swim across most rivers with 10-20 con now without abusing the water drinking bug. 50-75 was for world 3 swimming.

20? Too much. I've covered rivers with 10, often without water.


Just tested an alt swimming 15 tiles (shortest distance I found without looking much) at 20 con left it with 8% stamina from a perfect 100 left, so unless you're lucky enough to find a really narrow area during a chase you want more.
Factoring in that you're more than likely not going to get perfectly full stamina from drinking water you probably want a min of 30 and would be safe around 40 for no drink bug without having to care much about the river.
Granted these estimations are for during a chase which, is part of the reason swimming was brought up to begin with and that it is possible to find shorter crossing areas that you can swim with lower con and no water bug given no pressure to do it fast.
User avatar
notjesus
 
Posts: 13
Joined: Sun Jan 29, 2012 4:08 am

Previous

Return to Announcements

Who is online

Users browsing this forum: No registered users and 10 guests