Game Development: Inventory work.

Announcements about major changes in Haven & Hearth.

Re: Game Development: Inventory work.

Postby swebonny » Sun Nov 29, 2009 11:08 am

Possible to milk those mammoths?
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Re: Game Development: Inventory work.

Postby RaptorJedi » Sun Nov 29, 2009 11:39 am

It is. They're cows as far as the game is concerned. They give milk and beef. Modern cattle are a considered a subspecies of Aurochs, so I'm guessing that when domestication is added, the Aurochs will give birth to cows (or something).
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Re: Game Development: Inventory work.

Postby kaka » Sun Nov 29, 2009 11:48 am

RaptorJedi wrote:...so I'm guessing that when domestication is added, the Aurochs will give birth to cows (or something).


Cow eggs.
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Re: Game Development: Inventory work.

Postby RaptorJedi » Sun Nov 29, 2009 11:51 am

Will we need chickens to hatch the eggs before we get cows? :P
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Re: Game Development: Inventory work.

Postby Potjeh » Sun Nov 29, 2009 11:54 am

Hmm, chickens should be replaced with their wild ancestors too. So that when we domesticate them we can finally find out which was first: chicken or chicken egg.
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Re: Game Development: Inventory work.

Postby RaptorJedi » Sun Nov 29, 2009 12:06 pm

Domesticated chickens are generally thought to be crossbreeds of two different wild birds from India.
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Re: Game Development: Inventory work.

Postby mcmiker » Sun Nov 29, 2009 12:37 pm

swebonny wrote:Possible to milk those mammoths?

I hope i will never milk a male one, now it's hard to distinguish :?
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Re: Game Development: Inventory work.

Postby Chakravanti » Sun Nov 29, 2009 1:41 pm

After fucking around a bit with cupboards in huts and mansions I have to say. Not being able to use black space makes things ugly. For me the space isn't an issue I am building half a dozen mansions as we speak. It's just....purely a cosmetic thing. It looks better being able to use black space. it was kinda the opposite before with chests and herb tables and looms and such where it just was wrong. And still is with those things. But when you wall cupboards up it just looks ugly. just mho.
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Re: Game Development: Inventory work.

Postby Haba » Sun Nov 29, 2009 1:53 pm

Agree. Cheese racks and cupboards are so space consuming that it simply makes more sense if they can be put in the black space. Even if it defies all the laws of physics.
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Re: Game Development: Inventory work.

Postby Potjeh » Sun Nov 29, 2009 2:00 pm

Also, herbalist table hitbox really needs to be reduced now. It was annoying before, now it's crippling.
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