Game Development: Wardrobes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Wardrobes

Postby Jackard » Mon Nov 30, 2009 8:42 am

eql wrote:once again jackard proves himself as forum jackass

on another note, great little addition :D

what, was my tone not sycophantic enough for you

im sure this update will be useful for someone but it is rather left field
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Re: Game Development: Wardrobes

Postby theTrav » Mon Nov 30, 2009 9:16 am

Chakravanti wrote:Why not just remove your merch robe/cape/etc. before swaping?

Because if I have to dick around with the equipment window then I'm not really getting the benefit of the wardrobe...
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Re: Game Development: Wardrobes

Postby swebonny » Mon Nov 30, 2009 2:42 pm

Awesome update!
Does it decay as easy as cupboards?
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Re: Game Development: Wardrobes

Postby Potjeh » Mon Nov 30, 2009 2:48 pm

Why are there pine trees in my wardrobe?
Image Bottleneck
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Re: Game Development: Wardrobes

Postby Gauteamus » Mon Nov 30, 2009 4:18 pm

What stats does the Faun Robe give?
Image<<Bottleneck>>
What if Rosa Parks had a car?
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Re: Game Development: Wardrobes

Postby Peter » Mon Nov 30, 2009 6:40 pm

I have to say that although I'm not likely to use the wardrobe, I admire the fact that the devs strive to include some outward development along with each deep-level or mechanics development.
Surprise.
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