The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.

Re: The Ghost of Christmas Future, II

Postby RubyRed » Fri Mar 27, 2015 9:37 pm

Nah easier is good, just means you can focus on other chalanges. Well like the fact some foods go bad over a while lol. When things are clean more complex things can happen.
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Re: The Ghost of Christmas Future, II

Postby Kaios » Fri Mar 27, 2015 9:39 pm

Saxony4 wrote:Those are great, but the ease of farming or laying roads that way would make it easier and more efficient for bots to do their thing wouldn't it?

I would also imagine it would lead to a lot more people going afk while taking care of their large farms and such.


What the hell do you want him to do? None of you try to argue for closed source so what else can they do besides try and implement features which make the boring tasks more automated considering that is what's going to happen anyways.
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Re: The Ghost of Christmas Future, II

Postby loftar » Fri Mar 27, 2015 9:39 pm

Saxony4 wrote:Those are great, but the ease of farming or laying roads that way would make it easier and more efficient for bots to do their thing wouldn't it?

Tbh, I would rather think it would decrease the general desire for botting, seeing how it's no longer necessary for many basic things.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: The Ghost of Christmas Future, II

Postby Potjeh » Fri Mar 27, 2015 9:51 pm

This might be slivovitz talking, but I love you Loftar.
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Re: The Ghost of Christmas Future, II

Postby Saxony4 » Fri Mar 27, 2015 9:53 pm

loftar wrote:Tbh, I would rather think it would decrease the general desirability of botting, seeing how it's no longer necessary for many basic things.


You have a point there.

Albeit I would imagine people will still bot regardless of how easy it is to do certain tasks because some desire a way to perform functions without actively playing the game (Stat grinding, farming).
I'm sure you know that simply adding a stop gap won't diminish the problem of botting by too much.
As long as custom clients, scripts, and multiple account logging are allowed there will always be botting unfortunately.
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Re: The Ghost of Christmas Future, II

Postby borka » Fri Mar 27, 2015 9:53 pm

loftar wrote:I know; I'm very worried about a whole new generation of Haven players growing up not knowing how hard life can be. I'll probably just have to remove it again.


Dev's dilemma ;)
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Re: The Ghost of Christmas Future, II

Postby RubyRed » Fri Mar 27, 2015 9:54 pm

hmm be nice to see some sorting machine ect... for seeds (ajd other machines for other things), so its easier to get the high quility out of a farming run for replanting.
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Re: The Ghost of Christmas Future, II

Postby loftar » Fri Mar 27, 2015 9:58 pm

Potjeh wrote:This might be slivovitz talking, but I love you Loftar.

Image
Sooner or later. ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: The Ghost of Christmas Future, II

Postby Redkat » Fri Mar 27, 2015 10:06 pm

loftar wrote:
Potjeh wrote:This might be slivovitz talking, but I love you Loftar.

Image
Sooner or later. ^^



PLUM PUDDING !
Prunes ..
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Re: The Ghost of Christmas Future, II

Postby borka » Fri Mar 27, 2015 10:10 pm

loftar wrote:
Potjeh wrote:This might be slivovitz talking, but I love you Loftar.

Image
Sooner or later. ^^


Finally not turning into an alcoholic because of travel weariness but for fun and friendship :D

Živjeli!
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