Game Development: Improved kin system

Announcements about major changes in Haven & Hearth.

Re: Game Development: Improved kin system

Postby Lothaudus » Tue Dec 01, 2009 10:54 am

Reynolds wrote:HELL YES

^This.
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Re: Game Development: Improved kin system

Postby Jevon » Tue Dec 01, 2009 10:59 am

Now I really CAN be Josan!
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Re: Game Development: Improved kin system

Postby nefadbr » Tue Dec 01, 2009 3:48 pm

excellent work!!!!!!!, conglatulations!@!!!!!!!!
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Re: Game Development: Improved kin system

Postby eql » Tue Dec 01, 2009 4:08 pm

ius there a limit to how much you can memorise?
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Re: Game Development: Improved kin system

Postby loftar » Tue Dec 01, 2009 4:26 pm

eql wrote:ius there a limit to how much you can memorise?

Not currently, but I have been considering if it might be a good idea to limit it by Intelligence or so. I'm not sure yet.
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Re: Game Development: Improved kin system

Postby Wisp » Tue Dec 01, 2009 4:31 pm

loftar wrote:
eql wrote:ius there a limit to how much you can memorise?

Not currently, but I have been considering if it might be a good idea to limit it by Intelligence or so. I'm not sure yet.

I was about to post that but I disconnected -.-
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Re: Game Development: Improved kin system

Postby Cain » Tue Dec 01, 2009 6:55 pm

loftar wrote:
eql wrote:ius there a limit to how much you can memorise?

Not currently, but I have been considering if it might be a good idea to limit it by Intelligence or so. I'm not sure yet.


One per intel or something? It seems like a cool idea to me.
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Re: Game Development: Improved kin system

Postby Onionfighter » Tue Dec 01, 2009 9:02 pm

Some problems:

My own name appears as ???? in a group chat
This limits the ability of players to hide behind objects.
This will make the decision of whether to kill someone who has been force summoned even harder.
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Re: Game Development: Improved kin system

Postby loftar » Tue Dec 01, 2009 9:45 pm

Onionfighter wrote:My own name appears as ???? in a group chat

Hehe, right. :) That'll be fixed.
Onionfighter wrote:This limits the ability of players to hide behind objects.

I know, I'm not perfectly happy with that either. I'm not entirely sure what to do about it, though.
Onionfighter wrote:This will make the decision of whether to kill someone who has been force summoned even harder.

Huh? Why? In the normal case, you wouldn't know any meaning behind a character name anyway, would you? Wouldn't you normally decide such things based on the severity of the crime you're tracking?
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Re: Game Development: Improved kin system

Postby Dethdeath » Tue Dec 01, 2009 10:39 pm

loftar wrote:Huh? Why? In the normal case, you wouldn't know any meaning behind a character name anyway, would you? Wouldn't you normally decide such things based on the severity of the crime you're tracking?

I wouldn't say it's always that easy. If a theft were to be committed somewhere and the thief was tracked and summoned, they wouldn't always be killed because of who they are. For instance, they could be part of a village you have good trade relations with and such things always weigh in heavily when deciding what kind of punishment said thief would get. I guess that without knowing who you're killing less mercy will be shown, because sometimes you can't take that chance.
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