Game Development: Improved kin system

Announcements about major changes in Haven & Hearth.

Game Development: Improved kin system

Postby loftar » Tue Dec 01, 2009 3:39 am

I've replaced the old kin system with a new one. It still needs some improvement, but I think this one is a lot sounder. Here's what's new:

You can choose to memorize a player without making him kin. Memorizing does not require the consent of the other player, and does not reveal any information about him, but you do get an entry in your kin list, which you can give a nickname (the nickname always starts out as "???"). Apart from nicknames, memorized characters can also be categorized into groups (you can pick from a selection of 8 different groups, represented as different colors).

Whenever you see a character in the game view that you have previously memorized, his name will float above his head for a while and slowly fade out (in the color if the group you've put him in). If you want to see it again, just hover your mouse on him.

Making a character kin can be done once you have memorized him. Kin relations, unlike memorization, is always symmetric (either both of you are kin with each other, or none of you are), and requires the consent of the other part. Functionality gained by making people kin still includes the ability to start chats and invite them into parties remotely.

Obvious functionality still missing include the ability to select claim permissions by group, and making the PM chat tabs display the given nickname instead of the actual character name, but this should still be a lot better than previously.

Enjoy!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Improved kin system

Postby Reynolds » Tue Dec 01, 2009 3:40 am

HELL YES
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Re: Game Development: Improved kin system

Postby Chakravanti » Tue Dec 01, 2009 3:41 am

THis si the foundation for much needed improvements! Very nice work. THanks again.

EDit- WAIT??!?!? WHT HAPENED TO PARTIES? I can't party people from kin list?!
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Re: Game Development: Improved kin system

Postby loftar » Tue Dec 01, 2009 3:44 am

Chakravanti wrote:EDit- WAIT??!?!? WHT HAPENED TO PARTIES? I can't party people from kin list?!

You should be able to. Are you sure they aren't just not logged in?

EDIT: Sorry, there was a bug. It'll be fixed shortly.
EDIT2: It should be fixed now. Please verify.
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Re: Game Development: Improved kin system

Postby sabinati » Tue Dec 01, 2009 3:46 am

ah, that's nice. good start on some much needed reworking of kin and, i assume, village management. thanks loftar.
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Re: Game Development: Improved kin system

Postby NaoWhut » Tue Dec 01, 2009 3:47 am

PARTY POOPER
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Re: Game Development: Improved kin system

Postby Jfloyd » Tue Dec 01, 2009 3:49 am

You know, Loftar, you've really made this a decent MMO now. I applaud you for taking that step.
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Re: Game Development: Improved kin system

Postby Chakravanti » Tue Dec 01, 2009 3:49 am

NaoWhut wrote:PARTY POOPER

LMFAO

THanks loftar. ;-)

Edit - Tested, Fully functional. Once again, thanks.
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Re: Game Development: Improved kin system

Postby Kheyre » Tue Dec 01, 2009 3:51 am

Immediate bug fix....
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Re: Game Development: Improved kin system

Postby Cain » Tue Dec 01, 2009 3:54 am

Yaaaaaaay Loftar!! Me love you long time! :mrgreen:

Although I see no reason not to just 'memorize' everyone I see. So whats the point of not just displaying names? Or can you not see peoples names anymore?
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