sabinati wrote:yeah there's really no good reason to limit it.
Ah, you mean apart for the reasons of performance when someone's character takes measurable time to load and when it starts taking significant bandwidth to transfer the kinlist to the client, because that someone has decided to memorize a million users? ;) I
do frown at every new loop I have to introduce at the server side where the length is player-controllable. Sooner or later, someone's going to abuse it, wittingly or not.
Also, it is arguable that it is unreasonable to be able to remember the face of an unlimited number of people, especially for an unlimited amount of time, and even more so when you've only seen them once and briefly. To be more precise, though, if I were going to do the limitation at all, I was only planning to limit the number of memorized-but-not-kinned characters; the number of characters someone has kinned will probably limit itself naturally.