Mini-feature: Chat changes

Announcements about major changes in Haven & Hearth.

Re: Mini-feature: Chat changes

Postby warrri » Sat Dec 05, 2009 11:41 pm

How so? Maybe wait with this change until we can get better milk and thus butter at least. Its a pain in the ass to push psy, buttersteamed-cavebulbs dont get past q40 or smth. because the butter just sucks. I totally dont see the point in nerfing it, creating am artificial monopoly because it will be even harder to catch up with the current market.
Its not like its easy to raise psy, i spend hours per day searching for cavebulbs, now its not worth it, gonna grind bears and up smithing like blaze lolol!

heck i could even bet you only did that because blaze is back and he wont ever get psy, so you make it harder for us to ace him in the only thing which he cant do anyway. :roll:
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Re: Mini-feature: Chat changes

Postby Dethdeath » Sun Dec 06, 2009 1:30 am

warrri wrote:heck i could even bet you only did that because blaze is back and he wont ever get psy, so you make it harder for us to ace him in the only thing which he cant do anyway. :roll:

Too bad that someone already did ace him then. Nice accusation though.
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Re: Mini-feature: Chat changes

Postby DeadlyPencil » Sun Dec 06, 2009 2:43 am

what was it nerfed to?
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Re: Mini-feature: Chat changes

Postby warrri » Sun Dec 06, 2009 2:53 am

From 10 to 6, just ridiculous.
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Re: Mini-feature: Chat changes

Postby Chakravanti » Sun Dec 06, 2009 3:00 am

no shit, as if it wasn't hard enought o get int he first place. Just because Garin has a fuckton of PSY doesn't mean it's not hard to get jus tthat he slaved very hard over it. Now it'll be 2x as hard for anyone else to come anywhere close.
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Re: Mini-feature: Chat changes

Postby warrri » Sun Dec 06, 2009 3:03 am

Dethdeath wrote:
warrri wrote:heck i could even bet you only did that because blaze is back and he wont ever get psy, so you make it harder for us to ace him in the only thing which he cant do anyway. :roll:

Too bad that someone already did ace him then. Nice accusation though.


Im well aware of that as a possessor of those rings.
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Re: Mini-feature: Chat changes

Postby sabinati » Sun Dec 06, 2009 3:13 am

warrri wrote:From 10 to 6, just ridiculous.


fuck
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Re: Mini-feature: Chat changes

Postby Peter » Sun Dec 06, 2009 8:39 am

Wouldn't it have been more universal to halve the multiplier gained from eating them? Then everybody has the same penalty.

I suppose that decreasing everyone's PSI by 40% would be a bit of a compromise.

At this point, you might as well not even bother allowing players to craft rings at all. Just give them out to the two or three players with the most play time. That'll teach people to have jobs!
Surprise.
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Re: Mini-feature: Chat changes

Postby Delamore » Sun Dec 06, 2009 11:40 am

loftar wrote:
warrri wrote:And why did you secretly change the fep of buttersteamed cavebulbs?

Actually, that is since previously. We looked back at it and thought 10 base FEPs seemed so very much in retrospect.

It seems that you've based the "it was too high" on the current quality of rings on the market, which doesn't say much when one is Blaze who has put hours and hours into getting LP for it.
And the other one had an entire town feeding him cave bulbs at one point.
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Re: Mini-feature: Chat changes

Postby Delamore » Sun Dec 06, 2009 11:41 am

Peter wrote:Wouldn't it have been more universal to halve the multiplier gained from eating them? Then everybody has the same penalty.

I suppose that decreasing everyone's PSI by 40% would be a bit of a compromise.

Percentage decreases are bullshit already, died with 300 melee? You get 150.
What that 150 more to 300 costs 5x as much as the 1-150? Too bad.
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