Lesser update: Sheep and kin

Announcements about major changes in Haven & Hearth.

Re: Lesser update: Sheep and kin

Postby ElGato » Wed Dec 23, 2009 7:28 pm

JORBO
insight on server crashes plz?
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Re: Lesser update: Sheep and kin

Postby Chakravanti » Wed Dec 23, 2009 8:59 pm

jorb wrote:
Chakravanti wrote:Well you SEEM to be a dumbshit fucktard. I might not be right. It's only what I'm perceiving.


A bit uncalled for?

Perhaps. I was exaggerating to show the effect of how just saying 'seems' doesn't negate what is essentially still an insult.
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With ice cold hands takin' hold of me
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Re: Lesser update: Sheep and kin

Postby warrri » Wed Dec 23, 2009 9:10 pm

So, is someone doing this on purpose?
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Lesser update: Sheep and kin

Postby Jackard » Wed Dec 23, 2009 9:41 pm

martinuzz wrote:However, needing combat skills at all for taming sheep? Sheep are sheep. Unless they are wolves wearing sheep's clothing, they are harmless enough to chase with a rope and subdue them without much risk, in real life. On your own you would almost certainly capture one, although the other sheep would run away. I think that it could be better reflected in the game by just needing a rope equipped, and some (say 10) points of unarmed combat. to capture a sheep.

this is true but also remember that for whatever reason foxes of all things can be dangerous in this game. (i hope they change to cowardly chicken thieves because damn)

Jevon wrote:^ That, or make dreamcatchers able to be built with plant fibres.

dreamcatchers are actually made with sinew
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Re: Lesser update: Sheep and kin

Postby Chakravanti » Wed Dec 23, 2009 10:01 pm

Jackard wrote:dreamcatchers are actually made with sinew

So are bows but hey.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Lesser update: Sheep and kin

Postby kedrigh » Wed Dec 23, 2009 10:08 pm

Chakravanti wrote:So are bows but hey.
also plant fibers and intestines, so the game isn't that far off.
I have rules. I never eat children.
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Re: Lesser update: Sheep and kin

Postby loftar » Wed Dec 23, 2009 10:18 pm

ElGato wrote:insight on server crashes plz?

I don't quite know yet (or I'd have fixed it, obviously), but it seems not to be related to this update. Rather, something is weird with fighting relations. Sometimes when one part of a fighting relation is gone for whatever reason, the fighting relation isn't being destroyed with it, but I have yet to determine why.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Lesser update: Sheep and kin

Postby warrri » Wed Dec 23, 2009 10:34 pm

So i guess this happens because people logout because they get stuck by a herd of sheep or cows?
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Re: Lesser update: Sheep and kin

Postby loftar » Wed Dec 23, 2009 11:02 pm

Ah, I found it. This bug has actually been around for a while and has eluded me since I could never reproduce it, but I did another, unrelated, change (just an internal clean-up one) recently which made it trigger every time a player was knocked out while logged out. That's great, since I'm finally able to slay a long-standing one.

The fix will be in the server after the next restart. I'll see if I'll restart it manually or just wait for the next crash. :)
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Re: Lesser update: Sheep and kin

Postby kedrigh » Thu Dec 24, 2009 12:16 am

the silent lp nerf was not so great....
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