Experiment: XMPP notifications

Announcements about major changes in Haven & Hearth.

Re: Experiment: XMPP notifications

Postby Spiff » Mon May 02, 2011 7:40 am

Jackard wrote:i miss these


no you don't, you'd whine everytime you got dinged because somebody trespassed on a random claim somewhere >:(

but honestly, without at the least a stealth check, i'm not in favor. it made it really too easy to play the game without actually playing the game.
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Re: Experiment: XMPP notifications

Postby Jackard » Mon May 02, 2011 7:46 am

Spiff wrote:no you don't, you'd whine everytime you got dinged because somebody trespassed on a random claim somewhere >:(

The only problem we had was some jerk setting one up on a major waterway that was pinged ad nauseam!
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Re: Experiment: XMPP notifications

Postby Potjeh » Mon May 02, 2011 9:36 am

DatOneGuy wrote:What it does is add very little that isn't simulated but that IS extremely fucking dry. Scanning for rams constantly is boring as all fuck, and while we now have more time with curiosities gone, I don't want to spend it constantly doing rounds instead. Saying that Sodom is too big so I'm crying is stupid, we've always had milestones to simply go around, huge rams that are impossible to miss, it's little to no effort to actually scan for rams, but it's boring, so much so that no one likes doing it, at all.

That's the point. People are going to miss rams because it's boring to look for them, which would *never* happen with notifications. And god knows that walls need every nerf they can get.
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Re: Experiment: XMPP notifications

Postby DatOneGuy » Mon May 02, 2011 11:50 pm

Potjeh wrote:
DatOneGuy wrote:What it does is add very little that isn't simulated but that IS extremely fucking dry. Scanning for rams constantly is boring as all fuck, and while we now have more time with curiosities gone, I don't want to spend it constantly doing rounds instead. Saying that Sodom is too big so I'm crying is stupid, we've always had milestones to simply go around, huge rams that are impossible to miss, it's little to no effort to actually scan for rams, but it's boring, so much so that no one likes doing it, at all.

That's the point. People are going to miss rams because it's boring to look for them, which would *never* happen with notifications. And god knows that walls need every nerf they can get.

It's not hard, it's not time consuming. If it was time consuming and boring, people might not do it, but it is.
XMPP buzzes like fucking insane sometimes too unless you got them inside your walls, people are always trespassing.
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Re: Experiment: XMPP notifications

Postby eL_Diablo » Tue May 03, 2011 12:45 pm

Potjeh wrote:Ram moves 25 tiles.

after last update its randomized from 25 up to 30 tiles
two lates tests - 28 and 30 tiles in result

DatOneGuy wrote:To be perfectly serious you could probably write a script in Arksu that scans the area for nearby rams and or trespass scents->prints to console, and another program that checks the console and if X is printed, warns you over IRC, Skype, IMs you, TXTs you, whatever man. A lot of work went into seeing XMPP (which was annoying to deal with) get ported over to work in IRC, and other mediums so that you could get that message easily on your phone, or in your IRC room or wherever, would hate to see that go too. Since all of it can be done anyway by scripts, since it really doesn't do anything but give you a heads up... what's the problem?


arksu client that u can get from public can't recognize rams as objects.
all scents that are lieing on the ground client recognizing as same scents.
so u can't write script which would be checking ur area for rams and crim scents ;)

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Re: Experiment: XMPP notifications

Postby DatOneGuy » Tue May 03, 2011 12:47 pm

eL_Diablo wrote:
DatOneGuy wrote:To be perfectly serious you could probably write a script in Arksu that scans the area for nearby rams and or trespass scents->prints to console, and another program that checks the console and if X is printed, warns you over IRC, Skype, IMs you, TXTs you, whatever man. A lot of work went into seeing XMPP (which was annoying to deal with) get ported over to work in IRC, and other mediums so that you could get that message easily on your phone, or in your IRC room or wherever, would hate to see that go too. Since all of it can be done anyway by scripts, since it really doesn't do anything but give you a heads up... what's the problem?


arksu client that u can get from public can't recognize rams as objects.
all scents that are lieing on the ground client recognizing as same scents.
so u can't write script which would be checking ur area for rams and crim scents ;)

You'd be right if that were the only source though.
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Re: Experiment: XMPP notifications

Postby Tonkyhonk » Tue May 03, 2011 2:20 pm

eL_Diablo wrote:after last update its randomized from 25 up to 30 tiles
two lates tests - 28 and 30 tiles in result

lol
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Re: Experiment: XMPP notifications

Postby eL_Diablo » Tue May 03, 2011 2:26 pm

Tonkyhonk wrote:
eL_Diablo wrote:after last update its randomized from 25 up to 30 tiles
two lates tests - 28 and 30 tiles in result

lol


It is all that u can say about rams using? :lol:

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Re: Experiment: XMPP notifications

Postby Tonkyhonk » Tue May 03, 2011 2:36 pm

eL_Diablo wrote:It is all that u can say about rams using? :lol:

i just love your inconsistency ;)
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Re: Experiment: XMPP notifications

Postby eL_Diablo » Tue May 03, 2011 2:43 pm

Tonkyhonk wrote:
eL_Diablo wrote:It is all that u can say about rams using? :lol:

i just love your inconsistency ;)


last update - mean update that change rams durability up to 125%.
two lates tests - mean two tests with different rams.
mb now u understand it correctly? or mb i still miss something?

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