Registered Users

Announcements about major changes in Haven & Hearth.

Re: Registered Users

Postby Potjeh » Mon Jan 18, 2010 2:43 pm

Is it really necessary to store actual images on the server? Wouldn't it take less HD space and bandwidth to just send a list of map objects to the client, and have the client assemble a map with local images (transferred from the server)? You could use just two bits to transfer terrain type for one tile (there's less than 16 terrain types), but the real beauty is in stuff like trees and houses - you just need to tell the client they're at a specific point and it can just paste the same image over and over at those points.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11788
Joined: Fri May 29, 2009 4:03 pm

Re: Registered Users

Postby sabinati » Mon Jan 18, 2010 2:48 pm

well i think using images is probably better since you are also storing various snapshots from the past in the form of maps
User avatar
sabinati
 
Posts: 15497
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Registered Users

Postby kaka » Mon Jan 18, 2010 4:55 pm

Generating the minimaps in the client would get rid of those awful borders between maps, though.
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Registered Users

Postby Caradon » Mon Jan 18, 2010 5:35 pm

Image
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
User avatar
Caradon
 
Posts: 347
Joined: Tue Jul 28, 2009 6:10 pm

Previous

Return to Announcements

Who is online

Users browsing this forum: No registered users and 41 guests