Game Development: Chicks, Cocks and Penetration

Announcements about major changes in Haven & Hearth.

Re: Game Development: Chicks, Cocks and Penetration

Postby ElGato » Sat Jan 30, 2010 2:07 pm

lol I got some winds to q74 once :D
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
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Re: Game Development: Chicks, Cocks and Penetration

Postby Dumme » Sat Jan 30, 2010 2:11 pm

ElGato wrote:lol I got some winds to q74 once :D

*cries*
I'm noob. >_<
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Re: Game Development: Chicks, Cocks and Penetration

Postby fedorstrel » Sat Jan 30, 2010 3:45 pm

I think animals must escape with half or less speed when critically hurt. And may be the base chance of aiming in about 5-10% would be more realistic?
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Re: Game Development: Chicks, Cocks and Penetration

Postby kimya » Sat Jan 30, 2010 4:38 pm

fedorstrel wrote:I think animals must escape with half or less speed when critically hurt. And may be the base chance of aiming in about 5-10% would be more realistic?


yea that sounds not bad. i have tried it only a bit but i seems as if you cant hit at all once its moving. which is a bit hard, i think one should have a small chance, at least with high marksmanship.
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Re: Game Development: Chicks, Cocks and Penetration

Postby loftar » Sat Jan 30, 2010 5:11 pm

fedorstrel wrote:I think animals must escape with half or less speed when critically hurt. And may be the base chance of aiming in about 5-10% would be more realistic?

Rest assured that we're thinking about various ways of fixing animals and hunting in general. For this particular issue, animals that have been hit badly should probably bleed slowly to death, and leave traces of blood after them that can be tracked down. Probably via some PERC*EXPLORE check as with crime scents.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Chicks, Cocks and Penetration

Postby HulkingUnicorn » Sat Jan 30, 2010 5:18 pm

Nifty feature! Use the shift+mousewheel to transfer items from container to inventory, or back. Use shift+ctrl+mousewheel to sort by quality when transferring.

Very nifty. However, it only works when using it in the container. It would be nice if you could transfer from inventory to the last opened container with the same technique ("pulling" items into container with shift+ctrl+mousewheel doesn't give you control over the type of item that's transferred).
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Re: Game Development: Chicks, Cocks and Penetration

Postby Cookie » Sat Jan 30, 2010 5:27 pm

Dumme wrote: ....left me only 2hhp, unconscious and then gone to the walls.
I've held them to q15! =_= xD

Edit: And, f#ck, I'm dead. T_T


Small comfort, but now you've got a good understanding of the basic game so your descendant is going to quickly become a really kick-ass character.
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Re: Game Development: Chicks, Cocks and Penetration

Postby jorb » Sat Jan 30, 2010 5:52 pm

Potjeh wrote:Oh, any chance of getting maple syrup soon? Would go great with these pancakes.


Yeah, I thought about it, but it would take at least a bit of doing so we didn't go for it last night. I'm also drawing a hazel for some hazelnuts. :)
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Re: Game Development: Chicks, Cocks and Penetration

Postby ElGato » Sat Jan 30, 2010 5:54 pm

so, when you gonna let me hit thing with my epic frying pans? :D
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
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Re: Game Development: Chicks, Cocks and Penetration

Postby Potjeh » Sat Jan 30, 2010 5:58 pm

Yay, hazelnuts, my favourite :D
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