Game Development: Chicks, Cocks and Penetration

Announcements about major changes in Haven & Hearth.

Re: Game Development: Chicks, Cocks and Penetration

Postby warrri » Sun Feb 21, 2010 3:34 am

Seizure wrote:Could we get a small adjustment to the % of chance a cock or chicken will grow from a chick? Im getting -way- more cocks than is usable.

Chickens are more useful for the entire breeding process, and you only need a single high Q cock per 7 chickens. A 50% chance of each isnt really doing this system any good. Even a 25% chance of cock and 75% chance of chicken would make me a happy hearthling.

Could you do the same for humans please? Maybe monogamy wont be the cultural standard then! That will be golden ages i tell ya :o
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
warrri
 
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Game Development: Chicks, Cocks and Penetration

Postby Peter » Sun Feb 21, 2010 6:37 am

I have to disagre- surplus males is fine, since you could just eat them. Part of the process of raising chickens is sorting out the worthless ones.
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Chicks, Cocks and Penetration

Postby Seizure » Sun Feb 21, 2010 8:26 am

Or... You could switch out the lower Q chickens for the new and improved high Q ones, and eat those instead of having to rage because youve gotten yet another useless cock.

Just a thought though...
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Game Development: Chicks, Cocks and Penetration

Postby Drowner » Sun Feb 21, 2010 9:01 am

Seizure wrote: yet another useless cock.



There is no such thing as a useless cock....


Fat girls need lovin too :P
(Retired due to SoS)Drowner - Former Chieftain of Brodgar Public Iron Mine
Big John
DrunkenBoxer
Drowner
 
Posts: 59
Joined: Sun Jan 24, 2010 12:45 pm

Re: Game Development: Chicks, Cocks and Penetration

Postby vikingdragons » Mon Feb 22, 2010 12:21 am

Drowner wrote:
Seizure wrote: yet another useless cock.



There is no such thing as a useless cock....


Fat girls need lovin too :P


:lol:
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
User avatar
vikingdragons
 
Posts: 389
Joined: Tue Feb 02, 2010 10:59 pm
Location: all your base are belong to us

Re: Game Development: Chicks, Cocks and Penetration

Postby danath » Wed Mar 10, 2010 11:00 am

jorb wrote:Nifty feature! Use the shift+mousewheel to transfer items from container to inventory, or back. Use shift+ctrl+mousewheel to sort by quality when transferring.
Is that working? Didn't for me
User avatar
danath
 
Posts: 93
Joined: Tue Feb 02, 2010 10:53 pm

Re: Game Development: Chicks, Cocks and Penetration

Postby Starbuck » Wed Mar 10, 2010 10:56 pm

It does, you should hold your mousepointer over the contrainer screen for it to work.
Starbuck
 
Posts: 3
Joined: Wed Mar 03, 2010 4:26 pm

Re: Game Development: Chicks, Cocks and Penetration

Postby Bonsoy » Tue Mar 16, 2010 2:22 pm

I was just wondering if anyone finds it difficult to hit when they are in the highest green? I find i get the best results in the very middle of the gauge (when you can only just see a slight green colour).. For some reason I can't get anything higher than 44. Hahaha.
Bonsoy
 
Posts: 81
Joined: Wed Jan 13, 2010 6:27 pm

Re: Game Development: Chicks, Cocks and Penetration

Postby niltrias » Tue Apr 13, 2010 6:27 am

After extensive testing, I have come to the conclusion that the wooden bow is far too weak...the sling is easier to make and use, the ranger bow does crazy damage, but the wooden bow is the red-headed step-child of the 3.

Maybe increase bow damage to 100, arrow to 20/40? Something needs to be done, at any rate, if the wooden bow is to be a viable part of the game.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
User avatar
niltrias
 
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

Re: Game Development: Chicks, Cocks and Penetration

Postby martinuzz » Tue Apr 13, 2010 6:59 am

Yes, I second that wooden bows should be improved.
martinuzz
 
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 3 guests