Game Development: Apocalypse

Announcements about major changes in Haven & Hearth.

Re: Game Development: Apocalypse

Postby danath » Sun Feb 28, 2010 1:21 am

So...Wild Windsown Weed is like picking Spindly Taproot and once dried it becomes a random plantable seed?

Edit: looks a bit ridiculous to make a runestone from one of those big rocks :)
Last edited by danath on Sun Feb 28, 2010 1:31 am, edited 1 time in total.
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Re: Game Development: Apocalypse

Postby Nanothnir » Sun Feb 28, 2010 1:23 am

Ugh that was painful...
Took me 2 hours to even get into the fourms to start with, then another hour before being able to get into the game itself...

Still not bad on the lag department considering...
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Re: Game Development: Apocalypse

Postby Tower » Sun Feb 28, 2010 1:33 am

Yeah, the forums themselves have been horrible but the game itself has been pretty good.
Almost zero lag.
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Re: Game Development: Apocalypse

Postby Leusoj » Sun Feb 28, 2010 1:40 am

Yay! The new world is great! :lol:
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Re: Game Development: Apocalypse

Postby Jeff » Sun Feb 28, 2010 1:56 am

Lol, a level X bear KOed me. I couldn't even counterattack him, since i haven't got any combat skill so far.
Nice world, anyway.
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Re: Game Development: Apocalypse

Postby Rhiannon » Sun Feb 28, 2010 2:45 am

sorry but this clay thing is stupid as fuck, I mean the whole wide area i'm in gave 1 piece of clay...so walk for an hour for 1 piece of clay = 40 hours to find enough clay to make a kiln? I understand limiting but this is a bit much. I understand the principle of making things more valuable but as usual...the weed smoking has made you take it to a rediculous extreme.

And I love the new food limitation from trees, yet that food bar still goes down just as fast as always...lol
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Re: Game Development: Apocalypse

Postby Agarrett » Sun Feb 28, 2010 2:59 am

Has anyone tried swimming yet to see if they fixed it? If I have time I'll make a cheap character and get him swimming, but only if someone else doesn't do it first.
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Re: Game Development: Apocalypse

Postby danath » Sun Feb 28, 2010 3:17 am

Rhiannon wrote:sorry but this clay thing is stupid as fuck, I mean the whole wide area i'm in gave 1 piece of clay...so walk for an hour for 1 piece of clay = 40 hours to find enough clay to make a kiln? I understand limiting but this is a bit much. I understand the principle of making things more valuable but as usual...the weed smoking has made you take it to a rediculous extreme.

And I love the new food limitation from trees, yet that food bar still goes down just as fast as always...lol

I've just made a kiln with the clay of 1 spot. You are just unlucky ;)
I agree on the food bar, still goes down too fast.

And I love nuts, it's like apples without core
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Re: Game Development: Apocalypse

Postby Antvg » Sun Feb 28, 2010 3:22 am

Can't say that new limitation system is good. In reality i find it quite annoying. I mean clay is OK, it's not main resource or anything. But apples and branches limitation is like nailing newbie coffin.
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Re: Game Development: Apocalypse

Postby Leusoj » Sun Feb 28, 2010 3:36 am

the amount limit on resources is a great addition, imo.

Having the same problem as Rhiannon with clay. :|
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