loftar wrote:The clay limitation
may be a bit extreme; I'm not sure. It could certainly be argued that it's hard to build a camp the way you used to be able to. On the other hand, I wouldn't mind it if the new scarcity of clay simply means that we'll have to open a new branch of the resource-tree to create opportunities for those who don't have clay instead. We'll stand by and observe for now.
I personally think the clay limitation will be fine as I'm
assuming when you find a decent Q spot, you'll be able to dig a fair bit out from around that area. Obviously getting the highest Q will take time but that goes some way to reducing insane Q and stopping the CLAY HAULING from a single spot.
A couple of things though:
1. Why would I build a Log Cabin over a Timber House? Log Cabin's now require precious rare Boughs (is a good thing), require only 100 less blocks of wood than the Timber counterpart and yet are vastly smaller than their Timber counterparts. A Log Cabin should be exactly that, 50 Blocks of Wood, 25 Boughs. IE: Quicker and easier to build for what it is.
2. That's some tiny ass doors on those new houses. Seems more like a crawlspace than a proper door.
3. When you're designing things, can you put some consideration into how many / often / long something should take on a
per game day basis? As in: How many chickens should a heathling have to eat
per game day to survive, if they are only living off of chickens that day? How many fish should a hearthling need to catch
per game day if they are surviving only off of fish? If they build a fire, how long should a fire last before it goes out, forcing someone to re-build another fire for cooking? And then rebalance accordingly. 'cause at the moment, eating 10 - 15 fish, doing some work and then eating another 10 - 15 fish
within the same game day is pretty ass.
I'd like to be able to spend a morning and catch enough fish to feed myself and a few other people for that day, so I can get some real shit done. Not play an "eating food" simulator and wondering why my character isn't some fat ass McNugget of a Hearthling given the quantities he needs to consume just to stay alive. Make starving actually mean starving.
This is starving. It takes a human being 30 days to die from starvation. Not an hour.
/Goddamned hunger rage
4. Love the new trees.
5. The stones are fucking huge.
Nanothnir wrote:We need to gather this herb to plant crops such as Wheat, Flax and Carrots. Which means you need to find food that boosts your Perception. That doesn't sound right...
Get 7 points of Exploration = 70 with base PER of 10 (7 EXPL * 10 PERC = 70). 30 Exploration will find everything. 3,500 LP to get EXPLOR to 8, so it's not the problem you perceive (from my own understanding).