Potjeh wrote:And what if you build the rams 500 tiles away from the village, hidden behind random trees? You could break a wall without any warning.
I'd say 100 - 200 tiles of movement before breakage is sufficient. 500 tiles away would result in 3 - 5 repair sessions (of about 30 - 60 mins each). Of course once again, if the defenders are offline that doesn't matter but there's a point where I'd say "for fuck's sake, what do you want here? Villages to never be broken in to?" I mean, let's make it take 6 weeks of constant battering before a wall drops. Then what if it's Christmas and no-one logs in until week 7? OH GOD LET'S MAKE IT TAKE A WHOLE YEAR THAT SHOULD BE ENUFF.
What we have now is a big improvement over the sudden surprise attack. And yes, the defenders should have to put some fucking work into defending their village. If that means someone has to go out and scout behind every tree within an X mile radius, then so be it. Though again, I did say Watchtower and large claims (large claims which if someone tried to build on send you an XMPP notification now).
Maybe if you go inside a Watchtower you receive a notification of all movement made in the last day and a list of all rams within its range?
Lothaudus wrote:an hour spent travelling as you haul 2,000 pieces of clay back to village in the one trip is suddenly worthwhile.
I want to emphasise this for loftar and jorb too, given their tendency to understate numbers. I quite literally mean
2,000 pieces of clay. Not "2 more chests lulz".
2,000 pieces. You should be able to fit 60 chests on a river barge (6 tiles wide x 10 tiles long). A covered, horse-drawn wagon should be about 3 tiles x 5 tiles and hold about 30 chests. On roads it should move at just above human running speed, off-road it moves at just above human walking speed.