Game Development: Sniffing Glue

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sniffing Glue

Postby Jeff » Sat Mar 13, 2010 8:39 am

Can we use the glue to play nice jokes to people (like, sticking people in chairs and beds)? :twisted:
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Re: Game Development: Sniffing Glue

Postby Flocke » Sat Mar 13, 2010 8:56 am

Nanothnir wrote:
jorb wrote:
sabinati wrote:ok, so what were the soak values of wall before?


8 and 20, respectively.

And what is there HP???


wiki says:
-Palisade 6/2500 (in the past: 3/500) >>> now: 20/2500
-Brickwall 20/5000 (in the past: 10/1000) >>> now: 50/5000

source:
Game Development: Walls and Wine
Slight update: Altpocalypse slowdown
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Re: Game Development: Sniffing Glue

Postby Twentytwos » Sat Mar 13, 2010 9:41 am

Great update i really love the block to branch addition, only thing i feel is ram is so simple to build and might cause trouble to some. I think a simpe fix would be to add metal component to it so is used as intended and not as a new griefers tool. Just imo. Once again great update, nice job.
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Re: Game Development: Sniffing Glue

Postby Lothaudus » Sat Mar 13, 2010 10:57 am

Wait... There are Dragons now? AWESOME!

;)
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Re: Game Development: Sniffing Glue

Postby UnrealJake » Sat Mar 13, 2010 11:25 am

Lothaudus wrote:Wait... There are Dragons now? AWESOME!

;)


If only... :(

I feel sorry for my friend though, he was so close to destroying a palisade he misplaced, all he needed was a pick and he was so close to getting that too, and now the soak value is more than tripled >.<
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Re: Game Development: Sniffing Glue

Postby Nanothnir » Sat Mar 13, 2010 11:58 am

So whats the Soak and HP of Housing???
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Re: Game Development: Sniffing Glue

Postby Wolfang » Sat Mar 13, 2010 12:31 pm

Can you roll battering rams?
And can they also be used against walls?
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Game Development: Sniffing Glue

Postby Gauteamus » Sat Mar 13, 2010 12:35 pm

Nanothnir wrote:So whats the Soak and HP of Housing???

And what happens to Characters/EQ inside a destroyed building?
Do you want every group of players to construct/destroy multiple buildings under careful surveillance to find out what happens?
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Re: Game Development: Sniffing Glue

Postby Flocke » Sat Mar 13, 2010 1:01 pm

Wolfang wrote:Can you roll battering rams?
And can they also be used against walls?


it has wheels, so it seems to be movable.
and yes!

battering ram.PNG
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Re: Game Development: Sniffing Glue

Postby loftar » Sat Mar 13, 2010 2:25 pm

Gauteamus wrote:Do you want every group of players to construct/destroy multiple buildings under careful surveillance to find out what happens?

Is that unreasonable...? :)

Since you're asking so nicely, though: Players are knocked out and moved out of the house and take 10 HHP damage, carryables are scattered outside the house and take 0-100 points of damage (randomly), and everything else is destroyed.

Twentytwos wrote:i feel is ram is so simple to build and might cause trouble to some.

That's why the battering rams cannot be used until the glue has dried, which is set to take one in-game day for now.
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