Game Development: Removed Grievous Damage From Ants

Announcements about major changes in Haven & Hearth.

Re: Game Development: Removed Grievous Damage From Ants

Postby Leonard » Thu Mar 25, 2010 7:30 pm

I noticed that the best way to burn hunger is to get hurt and heal up. Which is hilariously weird.
User avatar
Leonard
 
Posts: 54
Joined: Mon Oct 19, 2009 3:44 pm
Location: Vienna

Re: Game Development: Removed Grievous Damage From Ants

Postby Thodor » Thu Mar 25, 2010 7:47 pm

This game needs tapeworms. Then people who want to eat can get themselves infected on purpose.
If you want to lose stamina, do some ploughing by hand.
Thodor
 
Posts: 2
Joined: Sun Mar 07, 2010 10:28 pm

Re: Game Development: Removed Grievous Damage From Ants

Postby Alkarym » Thu Mar 25, 2010 8:55 pm

Jackard wrote:
Leonard wrote:Yes, thats a nice idea without actually having to implement more mines (the bog iron jorb mentioned?). But really, mines arent that uncommon, and if everyone owns his own personal pet mine everybody could play for themselves. That really isnt the point of an MMO.

Exactly. The game really doesn't need more incentives for hermiting.


in fact the MAIN reason why players are hermiting in my opinion is because there's so many evil serial killer wannabes out there that we can't thrust anyone... that's also a reason why some will unite anf form community. but in the end, FORCING people together because of the monopoly over a ressource is just plain wrong!

people should band over ideas and principles, not ressources!

And besides: we are talking about LOW QUALITY ores found randomly, mines would have far better quality so in the end, thos that wish to go further would have to band anyway.
Alkarym
 
Posts: 15
Joined: Mon Feb 01, 2010 7:39 am

Re: Game Development: Removed Grievous Damage From Ants

Postby Coldsteel » Thu Mar 25, 2010 9:24 pm

Alkarym wrote:
Jackard wrote:
Leonard wrote:Yes, thats a nice idea without actually having to implement more mines (the bog iron jorb mentioned?). But really, mines arent that uncommon, and if everyone owns his own personal pet mine everybody could play for themselves. That really isnt the point of an MMO.

Exactly. The game really doesn't need more incentives for hermiting.


in fact the MAIN reason why players are hermiting in my opinion is because there's so many evil serial killer wannabes out there that we can't THRUST anyone...


Freudian slip?
User avatar
Coldsteel
 
Posts: 38
Joined: Wed Jul 15, 2009 5:07 pm

Re: Game Development: Removed Grievous Damage From Ants

Postby Alkarym » Thu Mar 25, 2010 9:43 pm

i'm sorry? was there a typo? i'm french, quite bilingual imo but i do have some litle flaws with some words.. i know there's 2 type of thrusts... i meant the fate meaning, not the piercing with a sword one... :oops:
Alkarym
 
Posts: 15
Joined: Mon Feb 01, 2010 7:39 am

Re: Game Development: Removed Grievous Damage From Ants

Postby Seizure » Fri Mar 26, 2010 12:09 am

Is there any way to get a reduction of how much hunger is filled with drinking wine/beer? Beer especially, as that fills quite a bit of hunger.

With the hunger fixes, this can screw you hard if you need to do a high TW job.
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Game Development: Removed Grievous Damage From Ants

Postby sabinati » Fri Mar 26, 2010 1:45 am

wine is barely filling at all last i checked, but beer could definitely use some reduction imo
User avatar
sabinati
 
Posts: 15497
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Removed Grievous Damage From Ants

Postby Seizure » Fri Mar 26, 2010 1:48 am

Yeah, your right. Wine is barely filling, my main beef was with beer.

A single tankard fills a crazy amount of hunger. You could live off of beer quite easily now.
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Game Development: Removed Grievous Damage From Ants

Postby RayvenQ » Sat Mar 27, 2010 2:59 am

I wish you could feed boars that attack you clovers in order to give you a brief respite in order to get away.
RayvenQ
 
Posts: 88
Joined: Tue Jan 26, 2010 6:16 pm

Postby Jackard » Sat Mar 27, 2010 3:04 am

distract them by dropping truffles! (mushrooms)
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 42 guests