Prosperine wrote:Kilnman(I dunno exactly what you would call someone, but this would just pertain to crafting goods and firing them up in a kiln)
I'd say "potter" would be a good name for that. I like this idea of being able to specialize skills a little bit more/better than is currently done in game, especially since it seems like village/town life is a big part of things. I'm definitely against a WoW style system where you declare what you "are" at birth and are stuck with that though. Not that anyone's said that AFAICT, but I shudder at the thought of it...
A fluid system based on the skill/attribute/tree system that gets improved by a combination of LP/FEP seems to work fine, all that would be needed here would be a reworked list of LP-buyable skills and a reworked technology tree to make this happen, right?