TheTrav wrote:Popularity is not a guarantee of quality
Alamarian wrote:However you wish to judge a good game, popular ones do not have hard starts.
shamelesspie wrote:Notice how jorb has not commented :D
loftar wrote:I do think we've made it clear from time to time that Haven is far too easy and forgiving, and that we'd like to turn the early game especially into more of a wilderness survival experience. Jorb is currently replaying the early game again after the map reset, and is complaining to me how easy everything is about about 50 times per day so far, so it is probably safe to say that he hasn't changed that sentiment lately, either. :)
I, for one, wouldn't mind if the experience of a new player included dying a couple of times before getting a grip of stuff*. In that way, I am also in support of what theTrav says. That's not to say that there aren't other things that should be made easier. It would be nice to equip the starting area with an optional tutorial that guides new players through a couple of the UI functions and simple stuff like building fires, basic crafting, basic combat, and gives information about what some important things like Hearth Fires do.
The wilderness, however, is far too forgiving right now, in my opinion. I don't really understand how people can state an opinion to the contrary. I mean, even with a noob character, I can wander the entire world basically without fear for anything at all, except possibly other players. Food is abundant (and was even before the hunger rebalance); it's easy to flee from animals, and even if you cannot and they knock you down, all that happens is that you lie out cold for a minute and can continue afterwards; and there are no other dangers to speak of whatsoever.
* It should have to be emphasized explicitly, but since people might start complaining how boring it would be to have to replay the first steps a hundred -- nay, a MILLION -- times, increased difficulty would obviously have to be compensated by a more fun and varied early game.
Jackard wrote:sir i believe there is a important distinction between a challenging game and one merely difficult to pick up
loftar wrote:and even if you cannot and they knock you down, all that happens is that you lie out cold for a minute and can continue afterwards;
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