Game Development: Villages

Announcements about major changes in Haven & Hearth.

Re: Game Development: Villages

Postby jorb » Sat Apr 03, 2010 7:50 am

SynthesisAlpha wrote:Shouldn't the base authority for a village be more than the minimum required to keep it activated? You are basically required to drop a significant number of authority objects to increase the max authority pool in order for your village to remain functional, requiring you to increase the authority drain. For a small village it's reasonable that it could simply be impossible to keep the authority at the proper level.

It would make a little more sense for the claim de-activation to be at 25k, or zero, or increase the base authority of a village to 100k and keep the 50k cutoff.



It is more, your idol hasn't been updated yet, though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Villages

Postby SynthesisAlpha » Sat Apr 03, 2010 8:06 am

Righto, it just updated, makes a bit more sense now, yessum.
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Re: Game Development: Villages

Postby Gaskin » Sat Apr 03, 2010 8:08 am

I want horsezzz!

Cool update guys - sould be better if my linen cloth would be still here :P Anyway great job - Jorb and Loftar. Thank you.
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Re: Game Development: Villages

Postby btweeks86 » Sat Apr 03, 2010 8:21 am

how do i get the "village member list"?
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Re: Game Development: Villages

Postby Jeff » Sat Apr 03, 2010 8:50 am

By the way, what does the strongbox do?
It has got some impressive requirements...
"I'm just an humble farmer, after all"
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Re: Game Development: Villages

Postby Alamarian » Sat Apr 03, 2010 8:51 am

The function seems pretty obvious.
"The path of my life is strewn with cowpats from the devil's own satanic herd."
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Re: Game Development: Villages

Postby Hermit » Sat Apr 03, 2010 9:06 am

Damn. Devs, couldn't you place building signs where authority objects was placed? First map edge, now this. And how may we get authority to remove fucking claim? DAMNDAMNDAMN.
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Re: Game Development: Villages

Postby Haba » Sat Apr 03, 2010 9:10 am

Friday night, in the decadent socialist utopia of Sweden

loftar: Heh heh heh, man that Horse update was great.
jorb: Yeah, shame that nobody believes us. My pretty horse animation goes all to waste.
loftar: Their loss, so some more margaritas?
jorb: Thanks! But... should we do an actual update?
loftar: Maybe, I am comfortably drunk. What should we do, fix the combat or...?
jorb: I sort of promised village management update.
loftar: Oh, fuck. That sounds like work.
jorb: I dunno, just make the village claims square.
loftar: OK, done. Is that all?
jorb: Maybe... hmm... What about the existing authority objects? You could convert them to square too, and make their auth areas big enough so that they overlap the old circles.
loftar: OR! I could just REMOVE them and make the idiots pick up the linen and rebuild them again!
jorb: Oooh! And make every placed statue/banner COST authority instead of giving it. And make sure they cant see the new radius when building new ones, too!
loftar: And if the authority reaches zero, their ENTIRE village decays overnight!
jorb: And massive multi-headed dicks spawn and kill everyone!
loftar: Uh... maybe we'll do that on the next update instead. There, done.
jorb: Ah, I can almost hear the lamentation already! I love you loftar!
loftar: Me too, jorb! Now lets sit back and enjoy the fruits of our labour!
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Re: Game Development: Villages

Postby Drowner » Sat Apr 03, 2010 9:11 am

We have built one banner....... and have 3 people out hunting /building /farming for lp and we are still losing authority down from 55000 to 54900. I know its not a huge loss but whats going to happen when these guys log off? Really fucked up change.... keep it up guys games almost unplayable !
(Retired due to SoS)Drowner - Former Chieftain of Brodgar Public Iron Mine
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Re: Game Development: Villages

Postby jorb » Sat Apr 03, 2010 9:25 am

Image

How a bout a coup of it? :)
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