ChrisWebb wrote:Seeing as talking to Rhianna is a waste of time, let's ask you:
1) How much LP would you say you normally get in an average day of play? For both yourself and your village as a whole.
2) What is your Int and Cha?
3) If your Int and Cha is low (below 40), have you begun a plan to increase your Int and Cha? If not, why not?
4) Why do you NEED a village?
5) Have you considered using personal claims instead of a village (no upkeep, better management system, easier to claim large areas, all the anti-crime benefits)?
6) Have you considered getting more villagers to spread the load around?
I don't mind the people suffering from village decay being upset about it but when you've got some pretty handy and clear alternatives (which in some cases are better than a village claim), or some easily available methods which would go a long way to address the issue, what exactly are you complaining about?
I'm also interested to know why you think a smaller village is more secure than a larger village.
Talking to her is not useless, she just does respond well to self serving or closed perceptual responses, she also has a thing about anything she percieves as bully or intimidation behavior, also know it all responses, also she is quick to attack back, face it, she's played games dominated by mostly guys all her life, she has alot of things
1) I am the town miner, I live at my mine, after grinding to Yeo I was bought in to take over the mine alt. I do not do much else so I make very little LP in the area except for intentional grinding in the nearby forest.
2) Very low 15/15, as this update was not announced I had never concentrated on those stats. Rhianon has begun bringing raisins to the mine site for me to eat when she comes to pick up ore.
4)Not to be ugly but that is stupid, for the same varying reasons anyone wants a village including yourself. We are all friends in real life and this is our place, just like last world, we can trust each other and enjoy playing together. Surely you do not feel that you and a few other ?goons? who plan on mass cities or salvery, pvp, infighting and machismo posturing are the only ones who deserve to found a city in a sandbox world. It is nice to have a village, our name, our tradition, our community and beliefs and gameplay, local allied towns and trading posts/cross posts for travel, surely again you do not feel you have some special destiny or position that suggests everyone else should be relegated to a spathering of personal claims while you and others get to roleplay city leaders?
5) No, we and everyone else playing in a sandbox deserve a village and the roleplay elements, as well as community elements, that go with it just like you do. This IS or was "A sandbox mmo rpg" right? Not to be relegated to cannon fodder, slaves, or claims for your village to take and attack when you decide you are ready to. Why don't you believe others have just as much pride and fun in roleplaying as you do in an RPG, considering your signature. Also I might add I have read your personal forums for Codexia I found along time back in the second world while doing a google search one time, I know how much you and your fellows have enjoyed the game. Others deserve the same do you not think?
6) Sure, I put an ad up, but considering the griefers,thieves and quitters this game attracts we have never had much luck with finding decent players so we stopped bothering to try way back in the 2nd world, not that they did not like us or our city, but they always sem to quit the game after a short time leaving unsightly HF's all around.
The system is now geared towards eliminating a huge part of the player base and restricting alot of the gameplay to people like you, with your own village, but suggest others not to bother. I just do not see by what method or deservance you and those like you believe you desrve such a right alone? Also I personaly felt bad about it because it was one step closer to the 100's of lame mmo clones out there now. Grind, bullies, small percentage recieving favored position and mechanics ect. It is all way too familiar and a sad developement IMO.
In conclusion, of course there is a problem now with all the regular tasks being so low in LP considering both their daily need and overall enjoyment in doing. To implement such a system without also addressing this is shortsighted and makes the development team seem amateurish. If as you suggest, those tasks were increased in lp reward there would not have been so much of a problem with this situation. I hope I have addresssed your discussion points in a seemly fashion.