Microupdate: LP for leather and silk, removed branch q loss

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Re: Microupdate: LP for leather and silk, removed branch q loss

Postby NaoWhut » Fri Apr 09, 2010 12:07 am

Hooray!! i knew you'd give all
these intestines i have a good
purpose ^^


I should probably have stopped
butchering them but they shouldn't
steal my cheese Q.Q
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Re: Microupdate: LP for leather and silk, removed branch q loss

Postby Riou1231 » Fri Apr 09, 2010 12:11 am

What? Really? INFINITE TREE RESOURCES? FUCK YES! Thank you loftar and jorb! :D
I like apple juice.
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Re: Microupdate: LP for leather and silk, removed branch q loss

Postby burgingham » Fri Apr 09, 2010 12:12 am

Learn to read...sometimes the smallest thing make the biggest difference: finite
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Re: Microupdate: LP for leather and silk, removed branch q loss

Postby KoE » Fri Apr 09, 2010 12:16 am

Or, perhaps more aptly, read the entire thread. (In the event the early part has been outdated).

A mod should probably update the OP with what loftar just mentioned.

Now that I've got some sweet fishing bait (or can get some anyway; damn all those intestines strewn about the ground to rot) I need to find some better spots...
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Re: Microupdate: LP for leather and silk, removed branch q loss

Postby BigNoobie » Fri Apr 09, 2010 12:23 am

I've got some intestines but I can't find the fishing lure... Or do you mean I can bait the hook with them directly?
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Re: Microupdate: LP for leather and silk, removed branch q loss

Postby KoE » Fri Apr 09, 2010 12:30 am

I haven't tried it, but I believe it works the same as an earthworm or a leech - you use the bait instead of the lure. I believe the advantage/disadvantage here is that you can use intestines to catch higher quality fish, but have to carry as many intestines as you want fish and manage the bait.

(I confess I don't know much about fishing so I could be wrong here).
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Re: Microupdate: LP for leather and silk, removed branch q loss

Postby trotts » Fri Apr 09, 2010 4:07 am

managing the bait isn't eough, you must master it
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Re: Microupdate: LP for leather and silk, removed branch q loss

Postby danath » Fri Apr 09, 2010 10:18 am

NaoWhut wrote:Hooray!! i knew you'd give all
these intestines i have a good
purpose ^^

Historically bow strings were frequently made from animal byproducts such as sinew, intestine, or hair. Plant fibres such as linen or hemp were also common and usually had a superior ratio of strength to mass. When treated with beeswax they are very resistant to moisture.

The Romans used horse hair, sinew, hemp and gut to fabricate their catapulta skeins


I can only think you decided to require silk for Ranger's Bow just to make it hard to make.
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Re: Microupdate: LP for leather and silk, removed branch q loss

Postby jorb » Fri Apr 09, 2010 10:55 am

danath wrote:
NaoWhut wrote:Hooray!! i knew you'd give all
these intestines i have a good
purpose ^^

Historically bow strings were frequently made from animal byproducts such as sinew, intestine, or hair. Plant fibres such as linen or hemp were also common and usually had a superior ratio of strength to mass. When treated with beeswax they are very resistant to moisture.

The Romans used horse hair, sinew, hemp and gut to fabricate their catapulta skeins


I can only think you decided to require silk for Ranger's Bow just to make it hard to make.


You, dear sir, are a genius. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Microupdate: LP for leather and silk, removed branch q loss

Postby danath » Fri Apr 09, 2010 11:09 am

But it's so artificial! :( (well, in fact the steel too :P ).
But could we have normal bow using intestines?
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