Game Development: I was a Highwayman

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Re: Game Development: I was a Highwayman

Postby g1real » Tue May 04, 2010 1:56 am

Jackard wrote:You can kill them around 80 str

(pickaxe counts as extra 20 str so 60 is enough)


Only 20? I thought a pickaxe halved the needed strength.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Game Development: I was a Highwayman

Postby Jackard » Tue May 04, 2010 2:54 am

i might be going off of old info
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Re: Game Development: I was a Highwayman

Postby themendios » Fri Feb 11, 2011 12:18 am

So do carts still collide? I built a 2x stone road for my cart pulling and have road building but I'm not going to use it if it won't work (which is sad).
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Re: Game Development: I was a Highwayman

Postby themendios » Sun Feb 13, 2011 7:21 am

themendios wrote:So do carts still collide? I built a 2x stone road for my cart pulling and have road building but I'm not going to use it if it won't work (which is sad).

Sorry to bump but I still want to know the answer to this - I built a road that is almost an SG wide and as useful as it is for running carts manually I'd love to know if I could actually use the skill I bought?
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Re: Game Development: I was a Highwayman

Postby Naeght » Thu Feb 17, 2011 10:16 am

I think you have to make the milestones go in zigzag on the sides of the road _-_-_-_-_-.
Something like that
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Re: Game Development: I was a Highwayman

Postby TeckXKnight » Tue Mar 08, 2011 6:51 am

themendios wrote:
themendios wrote:So do carts still collide? I built a 2x stone road for my cart pulling and have road building but I'm not going to use it if it won't work (which is sad).

Sorry to bump but I still want to know the answer to this - I built a road that is almost an SG wide and as useful as it is for running carts manually I'd love to know if I could actually use the skill I bought?

First, you're crazy and I salute you for your work. Second, yes carts, wagons, and people still collide with objects and stop. Pathing is terrible.
jorb wrote:Any discussion about the present LP system should start with a frank recognition of the fact that there is no going back.

viewtopic.php?f=7&t=26231&start=40#p329183
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Re: Game Development: I was a Highwayman

Postby Bolillo » Fri May 13, 2011 4:55 pm

So, no fix for this issue yet? I am making a highway, but if it will not be able to handle carts then..not much useful :(
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Re: Game Development: I was a Highwayman

Postby Phaen » Fri May 13, 2011 11:14 pm

Image

There is still a solution: proper milestone placement. The above placement (red=milestone blue=paving) is workable and doesn't block carts. I haven't tested it with a wagon, but widening the road would make it work with wagons for sure.
Image
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