Downtime: Data corruption

Announcements about major changes in Haven & Hearth.

Re: Downtime: Data corruption

Postby Wolfang » Mon Apr 19, 2010 7:34 pm

There are horrible bugs & lag =O
I couldnt defend myself from a boar, the 'combat' box never appeared :shock:
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

Image
User avatar
Wolfang
 
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

Re: Downtime: Data corruption

Postby loftar » Mon Apr 19, 2010 7:38 pm

Just FYI, the lag is not related to the crash. It just seems that people are raping the connection with forum reading. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Downtime: Data corruption

Postby thezood » Mon Apr 19, 2010 7:42 pm

cupboards dont opens, cellars in two houses was gone. hurray.

its ok, cellars returns.
Last edited by thezood on Mon Apr 19, 2010 7:44 pm, edited 1 time in total.
thezood
 
Posts: 28
Joined: Tue Feb 16, 2010 12:06 am

Re: Downtime: Data corruption

Postby g1real » Mon Apr 19, 2010 7:43 pm

sabinati wrote:
RayvenQ wrote:Any idea how those relate to the grid system demonstrated in theMap the world thread

A1 B1 C1 D1 E1
A2 B2 C2 D2 E2
A3 B3 C3 D3 E3
A4 B4 C4 D4 E4
A5 B5 C5 D5 E5

Etc


center of c3 is 0,0. each sg is 5000x5000. it's pretty simple man.


Actually I somehow doubt this, since half of a supergrid is 2500.

Therefore 3/5th from top and 2/5th from left is 0,0.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
User avatar
g1real
 
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Downtime: Data corruption

Postby KoE » Mon Apr 19, 2010 7:46 pm

Anybody else seem to have accelerated crop growth? I could swear my hemp wasn't due until tomorrow (and that would have been if the server hadn't spent a good deal of time crashed...) and I'm pretty sure my carrots went from sprouts to fully grown (I checked, got three carrots so it's not me messing up the crop stages) overnight... which I think was only about two hours of time given the server spent most of it crashed.

Also, all four of my female livestock gave birth at once. So much babies. (This may or may not be related).
User avatar
KoE
 
Posts: 536
Joined: Fri Jun 12, 2009 5:01 am

Re: Downtime: Data corruption

Postby Granger » Mon Apr 19, 2010 7:49 pm

All Silkworms are gone too.
One generation seems to have eaten through the leaves available, the later didn't even touch them.

Feature request: In case the server is down the ingame time is suspended.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9263
Joined: Mon Mar 22, 2010 2:00 pm

Re: Downtime: Data corruption

Postby loftar » Mon Apr 19, 2010 7:52 pm

KoE wrote:Anybody else seem to have accelerated crop growth? Also, all four of my female livestock gave birth at once. So much babies. (This may or may not be related).

Granger wrote:All Silkworms are gone too.
One generation seems to have eaten through the leaves available, the later didn't even touch them.


That's because,
loftar wrote:The in-game time is gone and I will have to extrapolate the last backed-up time to correct for it, so it will at least be slightly off, which may mean steel crucibles going out and other such things.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Downtime: Data corruption

Postby KoE » Mon Apr 19, 2010 7:55 pm

Yeeeeah I realized that like five seconds after I posted. Whoops.

... Better check on my silkworms.
User avatar
KoE
 
Posts: 536
Joined: Fri Jun 12, 2009 5:01 am

Re: Downtime: Data corruption

Postby bear2973 » Mon Apr 19, 2010 7:56 pm

well. KoE got babies. i got dumped naked in the swamp i was going thru last night when the cha-cha-cha-ing started (aka "slingshoting"). went home. we're built into the cliffs. cliff was gone. half the out buildings. flickerflicker. theyre back! went down to the boatdock. cant open nothing. move on. stuff opens up kinda like those 3d boxes you draw in math class when you're bored silly .rabbit halfway up a cliff, just kinda superglued there kinda sideways. boar at the gate. with my luck, its the last Lvl 10 in the area, and its not only in the throes of mating season, its rabid. screw it. logged out and came to the forums to annoy the holier-than-thous. How am i doing?
User avatar
bear2973
 
Posts: 77
Joined: Fri Feb 12, 2010 6:04 am

Re: Downtime: Data corruption

Postby saltmummy626 » Mon Apr 19, 2010 7:58 pm

same problems here, it takes a bit to open windows, and close them. the unfolding menus take a sec all my west-east fences are invisible, (they are back, nvrmnd) and when i enter my house, it makes me enter twice.

the server appears to be acting like the dazed survivor of a building collapse. its still nice to have it back though.
Want to touch my fibula?
Image
Gulgatha, place of the skull.
User avatar
saltmummy626
 
Posts: 1165
Joined: Sat Apr 03, 2010 11:24 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 44 guests