Game Development: Stuff 2 (Judgment Day)

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stuff 2 (Judgment Day)

Postby Skorm » Sat Apr 24, 2010 8:47 pm

pearls should remain hard to get, like silk. Making them another item noobs can trade with the larger villages.


thanks :P
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Re: Game Development: Stuff 2 (Judgment Day)

Postby Haba » Sat Apr 24, 2010 11:22 pm

Wolfang wrote:pearls should remain hard to get, like silk. Making them another item noobs can trade with the larger villages.


The necklace needs to be WILDLY good. 300 mussels, 1 pearl.

Otherwise noobs are probably better off just making silk for trade, especially seeing that you need relatively high exp/per to see the mussels in the first place.
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Re: Game Development: Stuff 2 (Judgment Day)

Postby saltmummy626 » Sun Apr 25, 2010 12:10 am

Sidran wrote:
NaoWhut wrote:Feed them sand noobs...


Almost any sort of tiny object should work. Single strand of silk maybe? Thats smallest I can think of atm. Maybe common metal nugget?
And after rl week you have a 50% chance to get a pearl after boiling..


how do you put things in them?
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Re: Game Development: Stuff 2 (Judgment Day)

Postby Coldsteel » Sun Apr 25, 2010 12:14 am

Slowly h&h morphs into this: http://tinyurl.com/2aa2zg6
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Re: Game Development: Stuff 2 (Judgment Day)

Postby Bumble » Sun Apr 25, 2010 12:28 am

Now all we need is salt mines.
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Re: Game Development: Stuff 2 (Judgment Day)

Postby springyb » Sun Apr 25, 2010 12:57 am

Haba wrote:
Wolfang wrote:pearls should remain hard to get, like silk. Making them another item noobs can trade with the larger villages.


The necklace needs to be WILDLY good. 300 mussels, 1 pearl.

Otherwise noobs are probably better off just making silk for trade, especially seeing that you need relatively high exp/per to see the mussels in the first place.


I've gotten three filling up a little over two chests full of cooked mussels as nature. Are you industry by chance? It might effect it.
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Re: Game Development: Stuff 2 (Judgment Day)

Postby RayvenQ » Sun Apr 25, 2010 1:02 am

The hell, I'm not seieng any mussels whatsoever, my per and exp should be enough 41+50 (2050) but they just aren't being seen.
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Re: Game Development: Stuff 2 (Judgment Day)

Postby Bumble » Sun Apr 25, 2010 1:10 am

RayvenQ wrote:The hell, I'm not seieng any mussels whatsoever, my per and exp should be enough 41+50 (2050) but they just aren't being seen.
You should be. I see em fine and I'm only 32x35
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Re: Game Development: Stuff 2 (Judgment Day)

Postby Shagrath » Sun Apr 25, 2010 4:34 am

I could be completely wrong, but I think pearls could become a nice alternative for coins.
Especially in small communities where metal (coins) isn't available (appart from trading).

Small and rare... sounds like a nice currency to me, at least better than the consumables that are often used at the moment, in non-metal communities.
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Re: Game Development: Stuff 2 (Judgment Day)

Postby finalanarchy » Sun Apr 25, 2010 11:15 am

springyb wrote:
Haba wrote:
Wolfang wrote:pearls should remain hard to get, like silk. Making them another item noobs can trade with the larger villages.


The necklace needs to be WILDLY good. 300 mussels, 1 pearl.

Otherwise noobs are probably better off just making silk for trade, especially seeing that you need relatively high exp/per to see the mussels in the first place.


I've gotten three filling up a little over two chests full of cooked mussels as nature. Are you industry by chance? It might effect it.


Yeah I got about the same ratio, 4 from 120, at full nature
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