We've been developing tonight, and here's what's new.
VILLAGES:
The old village system, under which villages ruled specific map grids, has been discarded. The new system allows for freeform village expansion via "authority objects". Authority is a village specific resource generated by authority objects, which is expended when performing certain actions. Each authority object has an area of influence -- which represents the area under village control. Members of a village can see the current authority levels of their village via a new authority meter.
Changed Object, Village Claim: The village claim confers 4000 authority to the village max cap. Regenerates 20 authority/ingame hour.
New object, Village Banner: Authority object. Confers 500 authority to village max cap. Regenerates 5 authority/ingame hour.
New action, "Revoke the Privilege!": While standing on a private claim, the lawspeaker can destroy a claim pole by expending 4 authority points per tile claimed.
New action, Exile: Using this action the lawspeaker can exile a village member (other than himself) from the village, at a cost of 1000 authority points.
New action, Rouse the Rabble: Using this action the Chieftain can restore stamina to any village member (other than himself and the lawspeaker), at a cost of 3 authority per point of stamina restored. The chieftain needs to be within the area of influence of an authority object to perform this action.
New action, Leave the Village: Any village member can leave the village. This drains 500 authority points from the village authority pool.
MISC:
Retired feature, Karma meter: The karma meter has been retired, quite simply.
New action, Destroy Object: A pseudo-implementation. This action can *only* remove Drying Frames atm. No specific reason, why? If you destroy a drying frame on claimed land you will leave a theft clue.
New Object, Loom Having basic mechanics now allows a player to build a loom. The loom is now a required tool for the production of linen cloth.
Heavily requested feature, Dropping: Ctrl+click on an object in an inventory to drop it.