Despite the blue eyed idealism, this ideological pitch really did bring forth the scope of the game and what aspects the players should think about when given mechanics which provides tons of choices with a healthy doze of limitations and obstacles. (With greatly diverse and balanced setting, universally applied...then you don't need to rigidly design and balance encounters and scenarios...in fact...you are better not doing so at all...since the various obstacles and scenarios emerges from the co-players which makes the experience much more unique).
I actually got dragged into this game by a Scottish Philo/poli-sci student...and got several people from a political forum on the wagon.
So the whole social/political meta-game really is a pillar for this game (though with all the bitching and ridicule you see in "In Congress Assembled" whenver someone tries to organize something interesting I think that aspect eludes many).
One thing you expressed in your view I'm not gonna slide though...
Promoting both Liberalism and Nationalism is naive at best, intellectually dishonest at worse... hypocritical/delusional at worst.
How is judging an individual's right of life in a society, based on some collective emotional arguments...in any way,shape or form compatible liberal ideals? Because I'm telling you...the Moral arguments against coercion seems as flat as an Ayn Rand character.