Game Development: Stuff 3 (The Return of The Yeti)

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stuff 3 (The Return of The Yeti)

Postby Haba » Sun May 02, 2010 7:53 pm

Here is another alternative:
- Stews are made into a pot (6l)
- Eating requires a bowl
- Bowl ql gives a bonus to FEP gained from the stew eaten (because it enhances the experience, or something)

Naturally crafting the bowl would use PSY as a cap or something.
User avatar
Haba
 
Posts: 666
Joined: Sun Nov 01, 2009 9:36 pm

Re: Game Development: Stuff 3 (The Return of The Yeti)

Postby Potjeh » Sun May 02, 2010 9:44 pm

Another thing that bothers me: why is pea pie the only thing that uses dough graphic in the crafting menu?
Image Bottleneck
User avatar
Potjeh
 
Posts: 11788
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Stuff 3 (The Return of The Yeti)

Postby loftar » Sun May 02, 2010 10:24 pm

Potjeh wrote:OK, this is really bothering me - why doesn't Spring Stew require a (reusable) bowl? Shouldn't stews spill all over everything if they're not in containers? I just can't suspend my disbelief here.

I know, that's supposed to be fixed, and it's also the reason why many other foods are left unimplemented. It just isn't entirely clear how best to implement it, yet. It, too, probably needs a rework of the substance system.

Potjeh wrote:Another thing that bothers me: why is pea pie the only thing that uses dough graphic in the crafting menu?

Oops. I thought I had fixed that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Stuff 3 (The Return of The Yeti)

Postby Coriander » Mon May 03, 2010 3:19 am

loftar wrote:
Potjeh wrote:OK, this is really bothering me - why doesn't Spring Stew require a (reusable) bowl? Shouldn't stews spill all over everything if they're not in containers? I just can't suspend my disbelief here.

I know, that's supposed to be fixed, and it's also the reason why many other foods are left unimplemented. It just isn't entirely clear how best to implement it, yet. It, too, probably needs a rework of the substance system.


I suggest using trenchers - a crusty loaf of bread. It would make loaves of bread useful again and they had a long history functioning as plates/bowls.
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
User avatar
Coriander
 
Posts: 277
Joined: Sat Jun 06, 2009 10:52 pm
Location: minnesota

Re: Game Development: Stuff 3 (The Return of The Yeti)

Postby Tacheron » Tue May 04, 2010 2:13 am

I like the idea :) Also, if you want to make bread useful again, simply make poaching recipes (i.e. poached chicken, fish, vegetables...even poached bread itself :D).

It would require bread crumbs + eggs + frying pan.
Bread crumbs = dried bread (on a herbalist table for 1 day) ground to crumbs in the quern.
1 dried bread = 5 uses of crumbs.
Poached food tends to be more fattening so perhaps the process could add some CON/STR FEP to the previous FEP's of the food being poached?

Poached bread would require fresh bread + eggs + frying pan and could give 3 CON FEP's (since fried eggs alone give already 2 CON FEP's). If we ever get sugar implemented, I'd add that to the recipe as well ;)
This is not a test of power
This is not a game to be lost or won
Let justice be done
User avatar
Tacheron
 
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Re: Game Development: Stuff 3 (The Return of The Yeti)

Postby stchristopher » Tue May 04, 2010 4:17 pm

what FEP does Spring Stew give?
User avatar
stchristopher
 
Posts: 87
Joined: Wed Mar 10, 2010 4:50 am
Location: Sweden

Re: Game Development: Stuff 3 (The Return of The Yeti)

Postby Pyre » Tue May 04, 2010 6:58 pm

Think it's 1/2 charisma 1/2 perception. Something like that idk for sure best check wiki think it's in there.
Pyre
 
Posts: 85
Joined: Mon Mar 22, 2010 6:21 am
Location: Canada

Re: Game Development: Stuff 3 (The Return of The Yeti)

Postby Peter » Sat May 08, 2010 4:22 pm

Game Development: Stuff 4 (A New Stuff)
Game Development: Stuff 5 (The Stuff: Reloaded)
Game Development: Stuff 6 (Stuff Balboa)

The question is; What is Stuff. Possibilities:

- New world gen thing, with associated reset. Naturally they won't tell us to avoid the massive population drop in anticipation.
- Horse re-balancing. Presumably this is far more involved than the initial development of the Horse on the first of April.
- Bridge/Boat rebuild: some kind of deep rebuild of the engine that will enable pathing "layers" or similar technique that will allow true bridges and possibly real boats to be made.
- Combat Overhaul; as in rebuilding the whole thing again after the poorly-accepted current system.
- A Skill Overhaul which removes LP altogether or else changes it, related to:
- Quests, for skills and possibly from NPCS, though I suspect more likely to be from other users somehow.
- There is no Stuff.
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Game Development: Stuff 3 (The Return of The Yeti)

Postby Jackard » Sat May 08, 2010 5:43 pm

Peter wrote:The question is; What is Stuff. Possibilities:

you forgot wagons
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Game Development: Stuff 3 (The Return of The Yeti)

Postby VowOfSilence » Sat May 08, 2010 7:59 pm

Peter wrote:There is no Stuff.


Stuff is dead, and you killed it!
Have faith, brother, and you shall find stuff (hopefully, tomorrow? *sniff*)
User avatar
VowOfSilence
 
Posts: 158
Joined: Tue Jan 26, 2010 7:57 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 9 guests