We've been developing tonight, and here's what's new.
Authority objects: Crimes committed within the influence of an authority object will now leave clues, unless you're a part of the village or in the same party as a village member. Theft of village property and trespassing on village land, for example.
New Crime Type, Vandalism: Required to chop down trees, harvest crops or modify terrain on owned land (private claim or village influence). Leaves a 'Vile Vapor of Vandalism' clue. Force summon is possible. New skill required to vandalize.
GUI: A small GUI element has been added right above the minimap. Use this to toggle authority and/or claim overlays. Please note that the authority overlay has some update issues. Nothing critical.
New Actions, Hirdsmen: The village chief can now appoint two "Hirdsmen". The hirdsmen can be summoned by the chief at any time at a cost of 500 authority points per hirdsman summoned. The Chief needs to be within village influence in order to do this. The hirdsmen have two unique pieces of equipment.
Lawspeaker: The Lawspeaker can now renounce his position by interacting with the village idol. Also, when a village has no lawspeaker, any village member with the Lawspeaking skill can claim the position by interacting with the village idol.
Crime toggle: There is now a "Criminal Acts" action in the adventure menu which can be used to toggle between allowing and disallowing your character to perform criminal acts. If this is set to 'off', your character will refuse any action that would produce a clue.
New Object, Statue of The Chieftain: Villages can now erect statues of the Chieftain, which hold 250 authority points, regenerate 3 authority points/ingame hour and have 250% of the range of the village flag.
With this update, we consider this iteration of the village system complete. We will return to it in the future, but for now, we're off to bigger and better things.
Enjoy!