Game Development: Circle the Wagons!

Announcements about major changes in Haven & Hearth.

Re: Game Development: Circle the Wagons!

Postby sabinati » Sat May 29, 2010 12:22 am

hey while you're making wagons able to go on a raft with passengers, maybe make carts able to go on rafts as well?
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Re: Game Development: Circle the Wagons!

Postby Inisfal » Sun May 30, 2010 3:06 am

The stealth fix that people offline in wagons can still log in at wagons whilst allowing us to cross rivers in their absence is amazing. Really! Now all that we need to address is letting wagons cross rivers with ONLINE people in them. ;)
As it stands now; We still need to build a boat at EVERY river intersection or have everybody but the ferryman log out.

The most rational fix is to just let the wagon have people in it as it gets ferried. We're all already in the wagon, why cant we just stay seated as the driver rolls us onto the raft?
The simplest fix (that needs to happen anyway) would be to let rafts carry as many passengers as wagons can, they have slow speed so its not abusable. This would also bump rafts up to full on 'ferryboats'. We're already carrying a large watercraft in the back of our wagon able to carry several tonnes, and you're telling me it cant hold 6 people?
Another fix that is neither rational nor (seemingly) simple, is to just let us stash a rowboat :roll:.


PS: We can't pin it down but under certain conditions logging out in a wagon will cause you to just get dropped from the wagon where you were when you logged out. (a nights worth of journey is a lot to have to turn around...)

EDIT: This seems to be caused by two people being in the same randomly assigned slot when somebody is in that persons 'seat' they get kicked out to where they were. So two things. There needs to be seperate 'drive' and 'ride' options. and a person needs a persistant seat when they log out that will always count as full until they log in, with a window for the wagon owner(/just plain old driver. if we wanna keep wagons hilariously easy to steal) to manage who's in it. This way nobodies spot gets taken and they a can log out secure in the kowledge they wont be miles from their friends when they log back in.

PPS: We need some way to manage passenger slots and kick out people offline in our wagons. No stowaways!
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Re: Game Development: Circle the Wagons!

Postby wickerman_156 » Fri Sep 03, 2010 5:28 pm

Inisfal wrote:The stealth fix that people offline in wagons can still log in at wagons whilst allowing us to cross rivers in their absence is amazing. Really! Now all that we need to address is letting wagons cross rivers with ONLINE people in them. ;)
As it stands now; We still need to build a boat at EVERY river intersection or have everybody but the ferryman log out.

The most rational fix is to just let the wagon have people in it as it gets ferried. We're all already in the wagon, why cant we just stay seated as the driver rolls us onto the raft?
The simplest fix (that needs to happen anyway) would be to let rafts carry as many passengers as wagons can, they have slow speed so its not abusable. This would also bump rafts up to full on 'ferryboats'. We're already carrying a large watercraft in the back of our wagon able to carry several tonnes, and you're telling me it cant hold 6 people?
Another fix that is neither rational nor (seemingly) simple, is to just let us stash a rowboat :roll:.


PS: We can't pin it down but under certain conditions logging out in a wagon will cause you to just get dropped from the wagon where you were when you logged out. (a nights worth of journey is a lot to have to turn around...)

EDIT: This seems to be caused by two people being in the same randomly assigned slot when somebody is in that persons 'seat' they get kicked out to where they were. So two things. There needs to be seperate 'drive' and 'ride' options. and a person needs a persistant seat when they log out that will always count as full until they log in, with a window for the wagon owner(/just plain old driver. if we wanna keep wagons hilariously easy to steal) to manage who's in it. This way nobodies spot gets taken and they a can log out secure in the kowledge they wont be miles from their friends when they log back in.

PPS: We need some way to manage passenger slots and kick out people offline in our wagons. No stowaways!


Agree with everything he wrote, and we have the same problems now with our caravan, right now it's not possible to take our third guy with us as he can't log out in the wagon and log in in it again, please fix this asap Loftar :<
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Re: Game Development: Circle the Wagons!

Postby REWB » Sun Sep 05, 2010 4:55 am

wickerman_156 wrote:
Inisfal wrote:The stealth fix that people offline in wagons can still log in at wagons whilst allowing us to cross rivers in their absence is amazing. Really! Now all that we need to address is letting wagons cross rivers with ONLINE people in them. ;)
As it stands now; We still need to build a boat at EVERY river intersection or have everybody but the ferryman log out.

The most rational fix is to just let the wagon have people in it as it gets ferried. We're all already in the wagon, why cant we just stay seated as the driver rolls us onto the raft?
The simplest fix (that needs to happen anyway) would be to let rafts carry as many passengers as wagons can, they have slow speed so its not abusable. This would also bump rafts up to full on 'ferryboats'. We're already carrying a large watercraft in the back of our wagon able to carry several tonnes, and you're telling me it cant hold 6 people?
Another fix that is neither rational nor (seemingly) simple, is to just let us stash a rowboat :roll:.


PS: We can't pin it down but under certain conditions logging out in a wagon will cause you to just get dropped from the wagon where you were when you logged out. (a nights worth of journey is a lot to have to turn around...)

EDIT: This seems to be caused by two people being in the same randomly assigned slot when somebody is in that persons 'seat' they get kicked out to where they were. So two things. There needs to be seperate 'drive' and 'ride' options. and a person needs a persistant seat when they log out that will always count as full until they log in, with a window for the wagon owner(/just plain old driver. if we wanna keep wagons hilariously easy to steal) to manage who's in it. This way nobodies spot gets taken and they a can log out secure in the kowledge they wont be miles from their friends when they log back in.

PPS: We need some way to manage passenger slots and kick out people offline in our wagons. No stowaways!


Agree with everything he wrote, and we have the same problems now with our caravan, right now it's not possible to take our third guy with us as he can't log out in the wagon and log in in it again, please fix this asap Loftar :<



Maybe I missed something here but I log out and back in in a wagon all the time.
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Re: Game Development: Circle the Wagons!

Postby wickerman_156 » Sun Sep 05, 2010 6:40 pm

REWB wrote:
wickerman_156 wrote:
Agree with everything he wrote, and we have the same problems now with our caravan, right now it's not possible to take our third guy with us as he can't log out in the wagon and log in in it again, please fix this asap Loftar :<


Maybe I missed something here but I log out and back in in a wagon all the time.


It works for the front seats but not on 3rd-6th seats, at least not for us, if you or anyone else knows if there's some trick to being able to log out and in on those seats I'd appreciate it.
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