Game Development: Circle the Wagons!

Announcements about major changes in Haven & Hearth.

Re: Game Development: Circle the Wagons!

Postby kirion554 » Thu May 20, 2010 7:06 am

When we reach the mechanical age yes.
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Re: Game Development: Circle the Wagons!

Postby Inisfal » Fri May 28, 2010 11:46 am

I love the wagons, and I love the rafts. But I cant help but notice a glaring design oversight. It means we have everything we need to travel the world in a wagon!.... Alone.

Rafts cannot have passengers.
Wagons can have five.
Wagons with people cannot be loaded onto rafts.
Rowboats cannot be loaded onto wagons.

The oversight should be obvious by now. Unless you build a boat each time you cross a river traveling the world in a wagon is only feasable solo. The simple fix would be let an otherwise empty raft hold the passengers a wagon could. Or just allow us to load passengered wagons onto rafts (but that seems the more complex fix).

EDIT: After testing around with it. Even worse. People who have logged out in a wagon (for the sake of logging in with the wagon, and staying with the group) cause a wagon to stop being loadable in a raft as well. So now essentially the only satisfactory solution is to let passengered wagons be loadable onto rafts. Elsewise community carting, and gypsie bands are forever impossible. Additionally somebody can grief anothers wagon by just logging out a riding alt, Making the wagon forever landlocked.
Help control the griefer population. Have your cornerstones sealed or secured.
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Re: Game Development: Circle the Wagons!

Postby sabinati » Fri May 28, 2010 1:42 pm

wow that's broken
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Re: Game Development: Circle the Wagons!

Postby spectacle » Fri May 28, 2010 2:28 pm

Jorb and Loftar obviously intend for the passengers to swim across rivers. :D
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
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Re: Game Development: Circle the Wagons!

Postby jorb » Fri May 28, 2010 5:23 pm

...huh :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Circle the Wagons!

Postby Muty » Fri May 28, 2010 5:40 pm

Being able to pass through gates with a wagon would be nice too.
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Re: Game Development: Circle the Wagons!

Postby jorb » Fri May 28, 2010 5:44 pm

That, however, requires bigger gates.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Circle the Wagons!

Postby Potjeh » Fri May 28, 2010 5:57 pm

Would the sky fall if you made the wagon's collision box slightly smaller than it's sprite?
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Re: Game Development: Circle the Wagons!

Postby DatOneGuy » Fri May 28, 2010 6:01 pm

jorb wrote:That, however, requires bigger gates.

Is this a bad thing? Gates rock, bigger gates rock harder!
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Re: Game Development: Circle the Wagons!

Postby Gentley » Fri May 28, 2010 7:32 pm

If you change gates, do so this weekend, im gonna build a new palisade soon :-P
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