RaptorJedi wrote:Okay, there's a problem with this. If you have multiple characters and you click play through them all, then choose one without closing the others, they stay up even while you are in the game. You can't interact with them or anything, they're just there in the background.
Yes, I noticed. I've fixed it in the code, and it will be effective the next time I restart the server. You managed to capture quite a funny effect of it there in the mine, though. :)
theTrav wrote:2 - Teleportation trade routes between a hunting outpost and the village.
Get an alt, add him to the village, build his hearth fire way out in the giant forest some where, all of a sudden you can magically whisk all your bear meat back to bottleneck without taking a long trip. Why bother walking and risking encounters with other players when you can just teleport?
Yes, that is true, but on the other hand it was kinda sorta true even before. We've been thinking of making it so that if you log out and then log in again before a certain time-out has passed, you can only log in at your last position. It has a few obvious problems, though, but maybe something like that could work.
theTrav wrote:1 - Permanently blocked hearth fires, why expose yourself to being summoned when you can just spawn at RoB or village Idol? Who needs a cart gate when your vault is IMPREGNABLE.
That is true, though. I'm not sure if it will actually be a problem, though; especially once object destruction has been implemented. We'll have to see about that.