WOOOOOOOOOOO!
I think that's the first indication I've seen that you're giving it serious thought. That makes me happy ^_^
Yolan wrote:I would say that the first indication that they have given object destruction serious thought would be when they implemented the command 'destroy object'.
theTrav wrote: Any chance the server would be capable of doing a few distance -> time calculations so that the other options only appear if you've had enough time offline for your character to have walked there manually?
Pacho wrote:theTrav wrote: Any chance the server would be capable of doing a few distance -> time calculations so that the other options only appear if you've had enough time offline for your character to have walked there manually?
This idea sounds like a great fix.
theTrav wrote:I dislike this
1 - Permanently blocked hearth fires, why expose yourself to being summoned when you can just spawn at RoB or village Idol? Who needs a cart gate when your vault is IMPREGNABLE.
2 - Teleportation trade routes between a hunting outpost and the village.
Get an alt, add him to the village, build his hearth fire way out in the giant forest some where, all of a sudden you can magically whisk all your bear meat back to bottleneck without taking a long trip. Why bother walking and risking encounters with other players when you can just teleport?
loftar wrote:Right... I think there were one or two towns in the beginning that became the victim(s) of an early bug in the village system, so their association to their respective idols haven't been saved properly. I'll try to h4x it in manually the next time I restart the server.
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