Please see the update in the original post.
Edit: Oh, and I also decreased the damage that large objects take from decay, to counteract their being hit more often.
loftar wrote:Everything decays into nothing eventually, but the cart will become unpullable long before that, so you'll notice way in advance if you use the cart regularly. To be more precise, the cart has 250 hitpoints, loses 50 of those each time it decays naturally, and will be impossible to pull after it is below 200 hitpoints.
Objects stored in the cart are currently completely frozen, and nothing at all can happen to them.
To answer a few other things preemptively; the decay works such that the game periodically picks a random spot and applies "a decay" to that spot. If there's a decaying object there, it will take a certain amount of damage specific to that object. The decay cycle will, on average, hit the same tile about once each real-life week (objects smaller than a tile will, therefore, be hit more seldomly, and those larger will be hit more often).
If the decay hits a tree in its next-to-last growth stage, the tree will "decay" into its last growth stage.
In case you haven't already noticed, the normal container objects will also spread their contents on the ground when they break.
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