Game Development: The Symbel

Announcements about major changes in Haven & Hearth.

Re: Game Development: The Symbel

Postby sabinati » Sun May 23, 2010 6:03 am

also, where is the thing to build a bonfire? is there some skill pre-req?
User avatar
sabinati
 
Posts: 15497
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: The Symbel

Postby jorb » Sun May 23, 2010 6:04 am

sabinati wrote:also, where is the thing to build a bonfire? is there some skill pre-req?


Yeaow. Learn lawspeaking, yo.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: The Symbel

Postby DatOneGuy » Sun May 23, 2010 6:04 am

sabinati wrote:also, where is the thing to build a bonfire? is there some skill pre-req?

Skill is The Symbel.
Seems to require Law Speaking

Bonfire is B->C->B (build Construction bonfire)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Game Development: The Symbel

Postby sabinati » Sun May 23, 2010 6:05 am

ah, ok
User avatar
sabinati
 
Posts: 15497
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: The Symbel

Postby RaptorJedi » Sun May 23, 2010 6:06 am

Any plans to add a Mead Hall to go with this, that provdes more of a bonus when feasting inside it?
<Megagun> FOx
User avatar
RaptorJedi
 
Posts: 311
Joined: Fri May 29, 2009 5:53 pm

Re: Game Development: The Symbel

Postby metallic » Sun May 23, 2010 6:07 am

Light up a pipe and feast away!

edit- salt/pepper shakers?
metallic
 
Posts: 39
Joined: Sat Mar 13, 2010 7:11 pm

Re: Game Development: The Symbel

Postby jorb » Sun May 23, 2010 6:08 am

metallic wrote:edit- salt/pepper shakers?


Coming :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: The Symbel

Postby Atherman » Sun May 23, 2010 6:09 am

Reeyfer wrote:One more feature to make it easier for people to power level. Great. Now not only do you have boost your str and unarmed constantly to have a chance against a griefer (which you still won't have lol) but you've got to do a fucking feast every day too or you'll still be behind the no-lifers. Awesome-o.


I'd like to see a youtube of one of these super high UA guys irl trying to punch through a metal reinforced brick wall just so they could get an idea of WHY exactly the system makes no sense. Is there any hope of this game ever getting updates to make defense against high level griefer's possible, or do the devs just like to play raiders and that's why they're designing the game to artificially cater to that playstyle?




Maybe they are the spawn of Hercules. I wouldn't be too surprised to see heroes punching through walls if I was alive during the Greek Ages. If Hercules came over and destroyed my mansion in one blow, I'd just think "Tree Crusade"
User avatar
Atherman
 
Posts: 113
Joined: Sat May 01, 2010 8:56 am

Re: Game Development: The Symbel

Postby Reeyfer » Sun May 23, 2010 6:10 am

jorb wrote:
Reeyfer wrote:Ouäh! :(


Nah, you can forget about defenses. We hate you and like to see you bleed. Plus, our undead souls thrive on the cosmic energies of total anarchy. :)


Yeah, I pretty much figured you guys just liked that playstyle. Guess I can't really blame you for makin' your game to cater to you.

So guess its time to start training to become a griefer or legit raider if thats all the game's ever gonna be about. Just before I got into it I read a bunch of posts about historical accuracy or some shit but it must have been people misquoting since pretty much any time in the medieval era a good wall was impenetrable without a cannon and high quality armor made the weaponry of the time like nerf toys. So I figured eventually it was going tor each at least some sort of balance where people who punched brick walls got broken hands like they deserve and armor and defenses actually do something. You know, like a person has to actually have friends to get together with him, siege equipment and such, to take out a town that tons of people put tons of time into building. But if its gonna be the other way around, where the only real course is to become supersaiyan goku and drop fist bombs on everything, then I guess its time to look into that. Of course the combat so far looks pretty retarted dull but maybe it won't be at some point - if combat's the only real "right" path and construction and building up is the only actual fun part of the game that doesn't make a lot of sense in the long run :) tho i guess its always fun to just pound on someone by clicking a mouse key because you trained your character way higher than them with endless hours of wasted life, but teh leadup isn't so great.

Anyway, time to reevaluate this game i guess. good luck with your self gratification :P
User avatar
Reeyfer
 
Posts: 183
Joined: Tue May 11, 2010 10:03 pm

Re: Game Development: The Symbel

Postby jorb » Sun May 23, 2010 6:11 am

Reeyfer wrote:Anyway, time to reevaluate this game i guess. good luck with your self gratification :P


Thank you! Good luck with your bitching! :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 34 guests