We've been developing tonight, and here's what's new.
Walls: Three walls implemented. A simple, good for very little (but pretty) fence. A strong palisade and a nigh on impossible to dent brick wall. Begin by constructing a cornerpost and then right click on the cornerpost to expand the fence/wall. Two free tiles flanked by corner posts on both sides make possible a gate. Once a gate has been built, the character (the character laying the final touch on the gate) will receive a key for it. Learn "Locks & Bolts". Right click on a piece of clay with a key to create a key-mold. Craft new keys by holding a key-mold and right clicking on a bar of wrought iron. Name keys by right clicking on them. Right click on a gate to lock or unlock it, provided you have the key.
You will find that the walls have a high initial cost for the first corner post, and lower costs for the following segments. The reasoning here being avoiding simple wall griefs by having a steep initial cost.
Fence has no gate atm.
New Industry: Glassmaking: Dig for clay on beach tiles to get sand. Burn sand in kiln to get raw glass. Craft away.
Expanded Industry: Winemaking: Build a barrel, fill it with grape juice. Juice turns to wine after one ingame week. The barrel holds 100 liters. Wine turns to vinegar after one ingame week. Drink wine at your own risk. Build a winerack to display your bottles for kicks.
Do not attempt to pull a cart through a gate, you wont get out unless you destroy the cart.
Change: Damage to items is calculated as (str/10) +1 for axe or +2 for pickaxe. Some items now have a soak value, notably brick walls have ten. That means that a character with a pick axe needs to have a strength of at least 80 in order to even dent a brick wall.
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jorb
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Game Development: Walls and Wine
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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JTG
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Re: Game Development: Walls and Wine
Where would we find beach tiles?
Anyways all hail loftar and jorb as the best game developers ever.
Giving us constant well done updates, full of awesome new content.
Anyways all hail loftar and jorb as the best game developers ever.
Giving us constant well done updates, full of awesome new content.
Last edited by JTG on Sat Jul 11, 2009 5:10 am, edited 1 time in total.
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Blaze
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Re: Game Development: Walls and Wine
So... what does wine and vinegar do?
Looks like I'll be busy this weekend.
Looks like I'll be busy this weekend.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Hamel
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Re: Game Development: Walls and Wine
Awesome awesome awesome awesome awesome! These updates are awesome.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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niltrias
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Re: Game Development: Walls and Wine
Do palisades have a soak value?
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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jorb
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Re: Game Development: Walls and Wine
Yes, they do. Three.
(Palisades have 500 hitpoints, brick walls have 1000.)
(Palisades have 500 hitpoints, brick walls have 1000.)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Malicus
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Re: Game Development: Walls and Wine
So does this means that any carts that you want to use for things beyond your walls must be left outside your walls?jorb wrote:Do not attempt to pull a cart through a gate, you wont get out unless you destroy the cart.
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jorb
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Re: Game Development: Walls and Wine
Yes, for now.Malicus wrote:So does this means that any carts that you want to use for things beyond your walls must be left outside your walls?jorb wrote:Do not attempt to pull a cart through a gate, you wont get out unless you destroy the cart.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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kobnach
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- Joined: Wed Jun 10, 2009 5:04 am
Re: Game Development: Walls and Wine
First, thank you very much.jorb wrote:We've been developing tonight, and here's what's new.
Walls: Once a gate has been built, the character (the character laying the final touch on the gate) will receive a key for it. Learn "Locks & Bolts". Right click on a piece of clay with a key to create a key-mold. Craft new keys by holding a key-mold and right clicking on a bar of wrought iron. Name keys by right clicking on them. Right click on a gate to lock or unlock it, provided you have the key.
Second, what happens if all keys are lost - to griefers, crashes, carelessness, giving up playing, etc.? I've lost a lot of valuable items to the save-at-different-times bug, and losing a key to that seems likely to be disasterous.
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loftar
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Re: Game Development: Walls and Wine
Well, to prevent crashes, it might be wise to make sure that your character is saved with the key in your inventory -- again, they "Buy" button for skill values is hacked to save your character even if you don't raise any values.
If you actually misplace your keys, though, you will, indeed, have to raze the wall or gate to get in. It might be wise to make some spare copies. :)
If you actually misplace your keys, though, you will, indeed, have to raze the wall or gate to get in. It might be wise to make some spare copies. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike