Game Development: Walls and Wine

Announcements about major changes in Haven & Hearth.

Re: Game Development: Walls and Wine

Postby provo » Mon Jul 13, 2009 10:01 am

Good work on the walls.

I was hoping for something more complex, for the toughest walls. but as long as people don't have houses walled in and walls are only possible for towns im happy.
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Re: Game Development: Walls and Wine

Postby Raephire » Mon Jul 13, 2009 10:45 am

We need much more wrought iron to produce brick walls. MUCH more. So it isn't happening.

The wall around our base took over 6 hours straight as is. And we tore down half the forest doing it. LITERALLY - But it's being replanted.

I've been extremely bored lately :p
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Re: Game Development: Walls and Wine

Postby loftar » Mon Jul 13, 2009 2:50 pm

By the way, the barrels can hold water now, so you can use a barrel for storage of up to 100 liters of water. Just right-click the barrel with a bucket of water to fill the barrel, and right-click on it with an empty bucket to transfer water from the barrel to the bucket. And, yes, it should be perfectly possible to load barrels onto carts.

EDIT: And they decay much less, so it should be feasible to have barrels outdoors.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Walls and Wine

Postby Raephire » Mon Jul 13, 2009 3:08 pm

*wipes tears away* I love you.
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Re: Game Development: Walls and Wine

Postby Potjeh » Mon Jul 13, 2009 4:49 pm

There's an issue with palisade collision box.
hhwallbug.JPG
hhwallbug.JPG (22.47 KiB) Viewed 1743 times

See where I put that brick wall construction site? I can place brick wall and fence just fine there, but not palisade. Of course, I can't extend that palisade there either.
Image Bottleneck
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Re: Game Development: Walls and Wine

Postby Machenoid » Tue Jul 14, 2009 1:52 am

loftar wrote:By the way, the barrels can hold water now, so you can use a barrel for storage of up to 100 liters of water.
EDIT: And they decay much less, so it should be feasible to have barrels outdoors.

Now you just have to let them hold honey and milk as well, and it'd be even more awsome. 8-)
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Re: Game Development: Walls and Wine

Postby loftar » Tue Jul 14, 2009 1:56 am

@Potjeh: Problem found; the palisade sprite data is erroneous. Jorb will have to fix it, but he's probably asleep right now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Walls and Wine

Postby theTrav » Tue Jul 14, 2009 3:21 am

Machenoid wrote:Now you just have to let them hold honey and milk as well, and it'd be even more awsome. 8-)


Honey maybe, but storage of dairy products without refrigeration or cellars has food poisoning written all over it
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Re: Game Development: Walls and Wine

Postby Peter » Tue Jul 14, 2009 4:00 am

Honey, in fact, does not spoil.

Well, compaired to other foods it's outstandingly stable, anyway.
Surprise.
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Re: Game Development: Walls and Wine

Postby Machenoid » Tue Jul 14, 2009 4:16 am

theTrav wrote:storage of dairy products without refrigeration or cellars has delicious cheese written all over it

Because, you know, vinegar needs a purpose.
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