Game Development: Walls and Wine

Announcements about major changes in Haven & Hearth.

Re: Game Development: Walls and Wine

Postby sami1337 » Sat Jul 11, 2009 1:26 pm

Omfg. Kimya apparently didn't know so she built two brick walls before she noticed i said stop. so now we have to take em down. Holy shit this takes long.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Re: Game Development: Walls and Wine

Postby kimya » Sat Jul 11, 2009 2:15 pm

we stopped trying as we didnt do any damage :)

that happens when you daydream while building huge walls. oh my
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Re: Game Development: Walls and Wine

Postby sami1337 » Sat Jul 11, 2009 2:53 pm

Noes we finished the gate and the server crashed.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Re: Game Development: Walls and Wine

Postby Raephire » Sat Jul 11, 2009 3:07 pm

sami1337 wrote:Noes we finished the gate and the server crashed.


crashes are fun, yay.
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Re: Game Development: Walls and Wine

Postby theTrav » Sat Jul 11, 2009 4:58 pm

loftar fixed it, walls gates and keys are safe now :)
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Re: Game Development: Walls and Wine

Postby Jfloyd » Sat Jul 11, 2009 9:30 pm

I think a desert settlement would be nice now. Since the clay would be abundent.
Infact, I think I'll build one. If anyone wants to help me out, just tell me.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Game Development: Walls and Wine

Postby sami1337 » Sat Jul 11, 2009 9:41 pm

Heh have fun living without trees.
Sounds like you're in for the same ride as laketown. Only difference being that we have a lake and the claypit is 2 screens away.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Re: Game Development: Walls and Wine

Postby Laremere » Sat Jul 11, 2009 9:46 pm

I've been traveling down to laketown's desert and getting four chests full and and inventory full of clay. I then put it into the random wall of kilns by our place, and it makes for a great way to work. Each run gives 200+ bricks, so it actually doesn't take too much work.

Oh, and we have trees, plenty of trees, thanks to grievers and expansion we have logs just lying around waiting to be used.
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Re: Game Development: Walls and Wine

Postby Raephire » Sat Jul 11, 2009 9:57 pm

sami1337 wrote:Heh have fun living without trees.
Sounds like you're in for the same ride as laketown. Only difference being that we have a lake and the claypit is 2 screens away.


Clay is required to plant trees, Planting firs close together and not claiming the land creates a private forest.
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Re: Game Development: Walls and Wine

Postby Jfloyd » Sat Jul 11, 2009 9:58 pm

sami1337 wrote:Heh have fun living without trees.
Sounds like you're in for the same ride as laketown. Only difference being that we have a lake and the claypit is 2 screens away.

Yeah, I'll have to plant plenty of trees nearby.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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