Game Development: Walls and Wine

Announcements about major changes in Haven & Hearth.

Game Development: Walls and Wine

Postby jorb » Sat Jul 11, 2009 4:57 am

We've been developing tonight, and here's what's new.

Walls: Three walls implemented. A simple, good for very little (but pretty) fence. A strong palisade and a nigh on impossible to dent brick wall. Begin by constructing a cornerpost and then right click on the cornerpost to expand the fence/wall. Two free tiles flanked by corner posts on both sides make possible a gate. Once a gate has been built, the character (the character laying the final touch on the gate) will receive a key for it. Learn "Locks & Bolts". Right click on a piece of clay with a key to create a key-mold. Craft new keys by holding a key-mold and right clicking on a bar of wrought iron. Name keys by right clicking on them. Right click on a gate to lock or unlock it, provided you have the key.

You will find that the walls have a high initial cost for the first corner post, and lower costs for the following segments. The reasoning here being avoiding simple wall griefs by having a steep initial cost.

Fence has no gate atm.

New Industry: Glassmaking: Dig for clay on beach tiles to get sand. Burn sand in kiln to get raw glass. Craft away.

Expanded Industry: Winemaking: Build a barrel, fill it with grape juice. Juice turns to wine after one ingame week. The barrel holds 100 liters. Wine turns to vinegar after one ingame week. Drink wine at your own risk. Build a winerack to display your bottles for kicks.

Do not attempt to pull a cart through a gate, you wont get out unless you destroy the cart.

Change: Damage to items is calculated as (str/10) +1 for axe or +2 for pickaxe. Some items now have a soak value, notably brick walls have ten. That means that a character with a pick axe needs to have a strength of at least 80 in order to even dent a brick wall.
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Re: Game Development: Walls and Wine

Postby JTG » Sat Jul 11, 2009 5:02 am

Where would we find beach tiles?

Anyways all hail loftar and jorb as the best game developers ever.

Giving us constant well done updates, full of awesome new content.
Last edited by JTG on Sat Jul 11, 2009 5:10 am, edited 1 time in total.
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Re: Game Development: Walls and Wine

Postby Blaze » Sat Jul 11, 2009 5:04 am

So... what does wine and vinegar do?
Looks like I'll be busy this weekend.
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Re: Game Development: Walls and Wine

Postby Hamel » Sat Jul 11, 2009 5:10 am

Awesome awesome awesome awesome awesome! These updates are awesome.
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Re: Game Development: Walls and Wine

Postby niltrias » Sat Jul 11, 2009 5:33 am

Do palisades have a soak value?
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Re: Game Development: Walls and Wine

Postby jorb » Sat Jul 11, 2009 5:35 am

Yes, they do. Three.

(Palisades have 500 hitpoints, brick walls have 1000.)
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Re: Game Development: Walls and Wine

Postby Malicus » Sat Jul 11, 2009 5:40 am

jorb wrote:Do not attempt to pull a cart through a gate, you wont get out unless you destroy the cart.


So does this means that any carts that you want to use for things beyond your walls must be left outside your walls?
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Re: Game Development: Walls and Wine

Postby jorb » Sat Jul 11, 2009 5:41 am

Malicus wrote:
jorb wrote:Do not attempt to pull a cart through a gate, you wont get out unless you destroy the cart.


So does this means that any carts that you want to use for things beyond your walls must be left outside your walls?


Yes, for now.
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Re: Game Development: Walls and Wine

Postby kobnach » Sat Jul 11, 2009 6:12 am

jorb wrote:We've been developing tonight, and here's what's new.

Walls: Once a gate has been built, the character (the character laying the final touch on the gate) will receive a key for it. Learn "Locks & Bolts". Right click on a piece of clay with a key to create a key-mold. Craft new keys by holding a key-mold and right clicking on a bar of wrought iron. Name keys by right clicking on them. Right click on a gate to lock or unlock it, provided you have the key.


First, thank you very much.

Second, what happens if all keys are lost - to griefers, crashes, carelessness, giving up playing, etc.? I've lost a lot of valuable items to the save-at-different-times bug, and losing a key to that seems likely to be disasterous.
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Re: Game Development: Walls and Wine

Postby loftar » Sat Jul 11, 2009 6:15 am

Well, to prevent crashes, it might be wise to make sure that your character is saved with the key in your inventory -- again, they "Buy" button for skill values is hacked to save your character even if you don't raise any values.

If you actually misplace your keys, though, you will, indeed, have to raze the wall or gate to get in. It might be wise to make some spare copies. :)
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