Game Development: Clay & Some fixes

Announcements about major changes in Haven & Hearth.

Game Development: Clay & Some fixes

Postby jorb » Sun May 30, 2010 1:51 am

We've been developing, and here's what's new.

Clay has been diversified into five different species of the same. Instead of generic clay there is now Acre Clay, Gray Clay, Bone Clay, Ball Clay and Cave Clay.

Ball Clay: Works exactly like the old clay did.
Acre Clay: Dig on dirt field close to a clay Q-field/point.

Gray Clay & Cave Clay can be found as herb-spawns. Gray clay can be found on shallow water anywhere, and cave clay can be found in shallow water in caves. Note that the harvesting is affected by your nature industry slider, in favor of industry. 1/2 output at full nature -- 2x output at full industry.

Bone Clay can be crafted. (Loftar EDIT: It may be less than obvious, but the resultant quality depends on your character's Intelligence and Perception.)

There is also a new rock type, feldspar, available as a herb spawn on moors, mountains and dirt.

Bones can now be charred into bone ash in a kiln.

All old pottery items only require generic clay of any kind.

Misc. Changes
75 base FEPs for MBC
You now deal sqrt(str) damage when demolishing. Brick walls have soak 70, and palisades have soak 45
Tray quality can no longer increase the Q of cheeses, only reduce it if low.
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Re: Game Development: Clay & Some fixes

Postby Riou1231 » Sun May 30, 2010 1:52 am

Awesome update, moar clay to play with!
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Re: Game Development: Clay & Some fixes

Postby jocan2003 » Sun May 30, 2010 1:53 am

Great! love changes :D
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Re: Game Development: Clay & Some fixes

Postby Pacho » Sun May 30, 2010 1:53 am

Maybe now people will actually want to raise their milk, curd, etc qualities =v
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Re: Game Development: Clay & Some fixes

Postby Jacob_Lee » Sun May 30, 2010 1:54 am

Awesome, now I have a use for the 2 cupboards of bones, and don't need to leave my palisade to get clay :D
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Re: Game Development: Clay & Some fixes

Postby ViciousGamer04 » Sun May 30, 2010 1:54 am

jorb wrote:We've been developing, and here's what's new.

Clay has been diversified into five different species of the same. Instead of generic clay there is now Acre Clay, Gray Clay, Bone Clay, Ball Clay and Cave Clay.

Ball Clay: Works exactly like the old clay did.
Acre Clay: Dig on dirt field close to a clay Q-field/point.

Gray Clay & Cave Clay can be found as herb-spawns. Gray clay can be found on shallow water anywhere, and cave clay can be found in shallow water in caves. Note that the harvesting is affected by your nature industry slider, in favor of industry. 1/2 output at full nature -- 2x output at full industry.

Bone Clay can be crafted.

Bones can now be charred into bone ash in a kiln.

All old pottery items only require generic clay of any kind.

Misc. Changes
75 base FEPs for MBC
You now deal sqrt(str) damage when demolishing. Brick walls have soak 70, and palisades have soak 45
Tray quality can no longer increase the Q of cheeses, only reduce it if low.


Niiicee. Like the updates & in perfect timing for my potential move to an island!
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Re: Game Development: Clay & Some fixes

Postby Griegor » Sun May 30, 2010 1:55 am

Wait!!!! What do the new clays do?
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Re: Game Development: Clay & Some fixes

Postby agrielaiosh » Sun May 30, 2010 1:56 am

Lots of clay! :D Different kinds of clay - for different use / different q range?
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Re: Game Development: Clay & Some fixes

Postby Lothaudus » Sun May 30, 2010 1:56 am

You bastard! You waited right until we finished the walls before you give us more clay options.
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Re: Game Development: Clay & Some fixes

Postby Tacheron » Sun May 30, 2010 1:57 am

jorb wrote: Note that the harvesting is affected by your nature industry slider, in favor of industry. 1/2 output at full nature -- 2x output at full industry.


Does this apply to "ball clay" as well or just the gray and cave variants?
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