Game Development: Clay & Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Clay & Some fixes

Postby Potjeh » Sun May 30, 2010 9:18 pm

Peter wrote:
Potjeh wrote:Make it unusable on hostile claims, lest rams be rendered obsolete.

No Duh. We've gone over this suggestion several times. The chieftain can clean up stuff in the village for a modest authority cost in order to help fix stupid villager tricks like building a mansion in the middle of the main road.

Let's remember that this is a game, and occasionally, it's alright to let players take the easy way out if the hard way isn't fun and doesn't lead to fun.

For instance, is having a misplaced wall segment hanging around for two weeks because nobody is strong enough to remove it fun? No. Does it make something else more fun? Nope.
Compare this with food; eating isn't fun (although J&L really seem to enjoy it), but by making it part of the overall upkeep, it provides challenge and a goal and ultimately makes other things fun.

So, don't, don't, don't justify clumsy UI or game design by saying that the fix is "unrealistic", or if you do, at least make it possible for the average human being to swim across a puddle.

What about hermits?
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Re: Game Development: Clay & Some fixes

Postby Berz » Sun May 30, 2010 9:23 pm

Nice update. looks like beginning of geology in HH world. And this is very promising thing.
As from geological point of view, feldspar should be found on any terrain. it`s mineral group of rock-forming tectosilicate minerals which make up as much as 60% of the Earth's crust.
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Re: Game Development: Clay & Some fixes

Postby DatOneGuy » Sun May 30, 2010 9:39 pm

Bricks only out of ball clay? If so, sadface.

Peter wrote:
Koya wrote:I can see it... come to claim... build village near... nuke walls :) Who need a ram :)


So, you expect someone to get five friends up to lawspeaking and all the other skills needed to found a village, build the idol and all the village ritual stuff, rather than build a ram?

You do raelize how easy 30k LP is to get, and the fact that it can be done alone correct? You should check out what is recent before you go on about what is and isn't there and what does and doesn't make sense.

Potjeh wrote:Make it unusable on hostile claims, lest rams be rendered obsolete.

What would identify a 'hostile' claim?
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Re: Game Development: Clay & Some fixes

Postby Potjeh » Sun May 30, 2010 9:40 pm

Any claim where you don't have vandalism permission.
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Re: Game Development: Clay & Some fixes

Postby DatOneGuy » Sun May 30, 2010 10:30 pm

Potjeh wrote:Any claim where you don't have vandalism permission.
In which case, this idea seems awesome.
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Re: Game Development: Clay & Some fixes

Postby springyb » Mon May 31, 2010 1:08 am

exewu wrote:
with a ram that would mean (assuming it adds 20 damage?)
brick:
sqrt(x)*4+20=70
sqrt(x)=50/4
x=156

and for palisades:
sqrt(x)*4+20=45
sqrt(x)=25/4
x=39



If this is how it works then, awesome. I was thinking you'd need 625 combined strength plus a ram for palisades.
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Re: Game Development: Clay & Some fixes

Postby Koya » Mon May 31, 2010 8:11 am

With this update I have a weird thing.
Clay was digged to Q17, then restart and update. Now it didn't raising quality with time. And Q 17 is on very big area, instead of high Q in center.
Did somebody else have similar problem ?
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Re: Game Development: Clay & Some fixes

Postby Nejimelliko » Mon May 31, 2010 8:33 am

Potjeh wrote:What about hermits?

Heh, would be nice.
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Re: Game Development: Clay & Some fixes

Postby Potjeh » Mon May 31, 2010 11:23 am

You know, it just occurred to me that this update might have also made strongboxes viable. What was their soak again?
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Re: Game Development: Clay & Some fixes

Postby spectacle » Mon May 31, 2010 11:31 am

40, so 1600 strength is needed to break them. Alt-vaults are still safer for the most valuable stuff, since they protect against rollbacks too, but the strongbox is now a convenient way to protect stuff that you use frequently but is too valuable to leave in a cupboard.
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