Game Development: Clay & Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Clay & Some fixes

Postby KoE » Sun May 30, 2010 2:10 am

loftar wrote:
Subwayy wrote:2200+ STR for Palisade?

Yes; it means you need a battering ram.


Forgive me if I have horribly botched my math, but that requires about 625 combined STR with a ram too, doesn't it? That seems a tad hefty (especially for undoing building mistakes), but far better than the previous titans capable of smashing through brick.

loftar wrote:
KoE wrote:Particularly curious if bone is going to lead to people smacking bears to turn into smelters or if it'll require too much to be of use.

I think you misunderstand the bone clay. :)


Well, jorb implied all clay would work as generic clay. I have only just learned about bone clay (thanks, strangely knowledgeable friends!), but I assume you're saying it's only used for craftables or something to that effect?

Also, does this feldspar imply an upcoming rock diversity update?
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Re: Game Development: Clay & Some fixes

Postby loftar » Sun May 30, 2010 2:14 am

KoE wrote:Forgive me if I have horribly botched my math, but that requires about 625 combined STR with a ram too, doesn't it? That seems a tad hefty (especially for undoing building mistakes), but far better than the previous titans capable of smashing through brick.

Ah; the battering ram sums the damage of the participants; not their strength.

KoE wrote:I have only just learned about bone clay (thanks, strangely knowledgeable friends!), but I assume you're saying it's only used for craftables or something to that effect?

No, I just meant that you need cave clay to make it -- you can't make it just from bones.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Clay & Some fixes

Postby agrielaiosh » Sun May 30, 2010 2:14 am

If we are having such an awesome clay updade, the possibility of some special pot for honey storing, 15-30 L... :roll: :D
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Re: Game Development: Clay & Some fixes

Postby Avu » Sun May 30, 2010 2:16 am

An update I see nothing wrong with at first glance. Hasn't happened in a long while...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Game Development: Clay & Some fixes

Postby DarkhVorTeX » Sun May 30, 2010 2:18 am

jorb wrote:There is also a new rock type, feldspar, available as a herb spawn on moors, mountains and dirt.

Image

This is pretty much how I reacted.
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Re: Game Development: Clay & Some fixes

Postby springyb » Sun May 30, 2010 2:20 am

Can you make it so villages can remove their own walls with authority then? There are players who haven't been eating cheese since the first month into the reset that need to break things too.
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Re: Game Development: Clay & Some fixes

Postby ewlol » Sun May 30, 2010 2:21 am

With full nature I can't even get a single piece of clay from the water "herb" pops.

Is this just coincidence or should these spots have more than one piece?
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Re: Game Development: Clay & Some fixes

Postby agrielaiosh » Sun May 30, 2010 2:24 am

ewlol wrote:With full nature I can't even get a single piece of clay from the water "herb" pops.

Is this just coincidence or should these spots have more than one piece?


Got nothing from gray spot w/ full nature as well.
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Re: Game Development: Clay & Some fixes

Postby Nobody » Sun May 30, 2010 2:27 am

agrielaiosh wrote:
ewlol wrote:With full nature I can't even get a single piece of clay from the water "herb" pops.

Is this just coincidence or should these spots have more than one piece?


Got nothing from gray spot w/ full nature as well.

I got 1 gray clay piece from two tries at full nature.

Edit: 2 from 4.
Last edited by Nobody on Sun May 30, 2010 2:28 am, edited 1 time in total.
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Re: Game Development: Clay & Some fixes

Postby Grizzlor » Sun May 30, 2010 2:28 am

I'm 1/5 on gray clay with full nature
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