Game Development: Clay & Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Clay & Some fixes

Postby Subwayy » Sun May 30, 2010 1:57 am

You now deal sqrt(str) damage when demolishing. Brick walls have soak 70, and palisades have soak 45

2200+ STR for Palisade?

7000+ Str for Brickwall?

Am I doing this wrong wtf?
Last edited by Subwayy on Sun May 30, 2010 1:59 am, edited 1 time in total.
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Re: Game Development: Clay & Some fixes

Postby KoE » Sun May 30, 2010 1:58 am

Huzzah, a reason to be industry that's not metal related.

Excited about the prospects for different clay types, too. Particularly curious if bone is going to lead to people smacking bears to turn into smelters or if it'll require too much to be of use.
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Re: Game Development: Clay & Some fixes

Postby loftar » Sun May 30, 2010 1:59 am

Subwayy wrote:2200+ STR for Palisade?

Yes; it means you need a battering ram.
KoE wrote:Particularly curious if bone is going to lead to people smacking bears to turn into smelters or if it'll require too much to be of use.

I think you misunderstand the bone clay. :)
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Re: Game Development: Clay & Some fixes

Postby jorb » Sun May 30, 2010 2:02 am

Porcelain plate works like so, currently: It is as good as a gold plate, but it decays a lot faster.
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Re: Game Development: Clay & Some fixes

Postby Turtleshot » Sun May 30, 2010 2:03 am

good fucking job

Now people who had the advantage of being near a good clay spot can just eat jack shit and die.

What a debalancing update.
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Re: Game Development: Clay & Some fixes

Postby Subwayy » Sun May 30, 2010 2:04 am

Woww...+7000 Str is retardly stupid, just saying.
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Re: Game Development: Clay & Some fixes

Postby Pacho » Sun May 30, 2010 2:04 am

=o

You're neither avu, nor chak. What's going on? D=

Edit: Destroying walls with your bare hands is more retarded. You can still do it, but you have to hulk out first =v

Just get a ram.
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Re: Game Development: Clay & Some fixes

Postby jorb » Sun May 30, 2010 2:08 am

Turtleshot wrote:good fucking job. Now people who had the advantage of being near a good clay spot can just eat jack shit and die.


Hmm? How so?

EDIT: Are you fucking kidding me? I now have a kick ass mudflat that has effectively extended my claydigging range by like 10 points of +Q.
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Re: Game Development: Clay & Some fixes

Postby abagraba » Sun May 30, 2010 2:08 am

Is it me or cant i get Acre clay. Im digging on plowed land and itr wont let me =0

Edit: NVm... i found how to get it... and its still impossible to get like many of the others T_T
Last edited by abagraba on Sun May 30, 2010 2:16 am, edited 1 time in total.
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Re: Game Development: Clay & Some fixes

Postby ewlol » Sun May 30, 2010 2:09 am

Turtleshot wrote:good fucking job

Now people who had the advantage of being near a good clay spot can just eat jack shit and die.

What a debalancing update.



Not really. I have scavenged 4 mudflats thus far and found nothing acre clay wise, and I doubt bone q is going to reflect itself much in the outcome of Bone Clay.
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