Game Development: Clay & Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Clay & Some fixes

Postby Industry » Tue Jun 01, 2010 6:05 pm

I like the new update. Walls can actually defend you somewhat from lone griefers now, yay!

BTW, does ram quality affect its base damage like normal weapons?
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Re: Game Development: Clay & Some fixes

Postby keyn_thror » Wed Jun 02, 2010 7:18 am

Zamte wrote:Alternatively, the no soak on objects owned by the player (except in my opinion you should only be able to do it on your own claim or on land you have vandalism rights to, not on anything unclaimed) is a very nice option, because it'll also allow anybody who has a claim to have mastery over it.
...
Anybody who lived in the city could dismantle it piece by piece.


I can imagine, how medieval-age people build a brick wall around their town and place a big red "Dismantle" button on every section... :lol:

Guys, have you ever seen a real castle wall?
The one that is supposed to stop an attacking army with battering rams and such?
Something like this?

Image
Can you dismantle it with bare hands? :)

Same with palisades:
Image
Typical construction consisted of small or mid sized trunks of trees aligned vertically, with no spacing in between.
The trunks would be sharpened or pointed at the top end, and be driven deep into the ground on the other end.
They would sometimes be reinforced with additional construction.
As a defensive structure, palisades were often used in conjunction with earthworks.

Guys, just accept it.
One man cannot destroy such thing with bare hands.
Think before you build walls - it saves a lot of time later! :D
Last edited by keyn_thror on Wed Jun 02, 2010 8:59 am, edited 1 time in total.
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Re: Game Development: Clay & Some fixes

Postby kralmir » Wed Jun 02, 2010 7:21 am

give me a axe and id clear that entire wall within a day ....

(the palisade one ofcourse)
i'm only as nice as people DESERVE to be treated. if i'm telling you to die then it's very much deserved.

"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Re: Game Development: Clay & Some fixes

Postby agrielaiosh » Wed Jun 02, 2010 7:31 am

kralmir wrote:give me a axe and id clear that entire wall within a day ....

(the palisade one ofcourse)

... the last day, with you falling down cause of exhaustion :lol:
Nice wall update, so now ppl actually should think and plan their walls.. who could have thought that that would require such an effort ;)
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Re: Game Development: Clay & Some fixes

Postby Potjeh » Wed Jun 02, 2010 11:19 am

I can guarantee you that IRL knocking down walls takes a lot less effort than building them.
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Re: Game Development: Clay & Some fixes

Postby KillerofLawyers » Wed Jun 02, 2010 11:57 am

That depends on the wall. A man can, after all, lay brick with his bare hands. He can't break the wall down with his bare hands once it's set though.
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Re: Game Development: Clay & Some fixes

Postby Potjeh » Wed Jun 02, 2010 1:03 pm

Making and handling mortar with bare hands is not a very good idea. And if there's no mortar, you can quite simply apart the wall without any walls.
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Re: Game Development: Clay & Some fixes

Postby Sarge » Wed Jun 02, 2010 1:10 pm

Sarge wrote:Just started searching for some of the new resources.

Found 2 x gray clay, got LP for 'picking' both, only one went to my inventory, the other just dissapeared.

Found 3 x feldspar, got LP for 'picking' all three, 2 went to my inventory, the other just dissapeared.

EDIT: Is it because I'm full nature... sometimes I don't get any?


So... yeah/no/other?
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Re: Game Development: Clay & Some fixes

Postby Grog » Wed Jun 02, 2010 1:12 pm

i even get less than you (full nature)
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jorb wrote:
Potjeh wrote:blablabla
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Re: Game Development: Clay & Some fixes

Postby Sarge » Wed Jun 02, 2010 1:16 pm

K, so that must be it then, thanks.
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