Game Development: Some fixes & Stuff

Announcements about major changes in Haven & Hearth.

Re: Game Development: Some fixes & Stuff

Postby Jackard » Mon Jun 07, 2010 10:11 pm

burgingham wrote:Soooo, player killing gives lp now. Interesting you didn' tell us.

how much?

you should go test it on some russians
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Re: Game Development: Some fixes & Stuff

Postby Garlicman » Mon Jun 07, 2010 10:17 pm

So that's why i got some lp from killing a summoned thief.
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Re: Game Development: Some fixes & Stuff

Postby sabinati » Mon Jun 07, 2010 10:28 pm

wow what
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Re: Game Development: Some fixes & Stuff

Postby Garlicman » Mon Jun 07, 2010 10:31 pm

I got about 11k lp yesterday when i killed a summoned thief, but i don't do that often so didn't know if it was something unusual.
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Re: Game Development: Some fixes & Stuff

Postby burgingham » Mon Jun 07, 2010 10:51 pm

Well our killer got 62k lp, but since we have no idea what the thief had as a lp total I cannot really tell you more.
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Re: Game Development: Some fixes & Stuff

Postby Husaurus » Tue Jun 08, 2010 12:18 am

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Re: Game Development: Some fixes & Stuff

Postby Jackard » Tue Jun 08, 2010 12:31 am

it's probably like based off of their combat skill or scent-type or something
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Re: Game Development: Some fixes & Stuff

Postby burgingham » Tue Jun 08, 2010 12:33 am

Husaurus wrote:On the other hand... people can start creating alts, just for their friends to kill for LP, right? :roll:


Which wouldnt give any amount of meaningful lp if it is dependant on the total lp....

I still think this is a good update, because basically nobody can be killed anymore anyway if he doesn't actively risk it. Except for total noobs who don't give any lp anyway. So by exploring the wilderness you accept the risk of getting killed again and that I like. The game became way to boring lately anyway. Klaue might not write the most comprehensive and complicated statements but with this he was right (btw another thread our dear moderators just deleted due to improper language, while having a delicate issue at hand...)
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Re: Game Development: Some fixes & Stuff

Postby Husaurus » Tue Jun 08, 2010 1:03 am

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Re: Game Development: Some fixes & Stuff

Postby Dataslycer » Tue Jun 08, 2010 4:09 am

I'm not sure if this is intended but it seems pumpkins give less fodders placed as a whole compare to if they were sliced and placed in.
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