I recall opening this thread but must have closed it when my finely tuned bullshit detectors went into overdrive. perhaps a translation can be found later in the thread!! ah, here we are:
Thank you Gulluoglu wrote:We started this game 54 weeks ago, and opened it to the first players. Since we're happy with how things have been going with the game, and in recognition of our year anniversary, we want to tell you how things are looking now.
We, the developers, never expected the game to be where it is now when we first started it; more and more people are playing as time goes on, and we have about 30000 registered accounts with 3000 of those considered active accounts. It's natural for new challenges to always present themselves, though we think the game is relatively stable as is and the growth of the game and user base is proof of this to us. Further development, however, is still obviously necessary and important.
We are at a point where we feel band aid fixes and temporary issues are not as important as working on larger developments pertaining to the betterment of the game in the longer term, and because of this developmental additions to the game will seem to come less frequently. We hope that despite the less frequent updates, everyone will be patient while we develop.
One of the issues we all face is obviously the game server and our growing game population, and it is something we are thinking about too.
Another issue we want to address is a system that can replace the current system of Learning Points for skill acquisition and advancement, while still maintaining the fun and usefulness of that system. This is what we are working on now.
One other thing we are working on is improving the game world's map generation to make the game have more meaningful terrains as it pertains to the game world as a whole. (Maybe better flow from one terrain into another or regional variation, etc, not sure here.)
We want to make crafting more interesting, because the system needs work in the areas of time spent and difficulty in crafting something with less random senseless dice rolling.
You all rock, stick with us for another year. Here, have some cake.
well thats good to hear