Game Development: The Stuff Strikes Back

Announcements about major changes in Haven & Hearth.

Re: Game Development: The Stuff Strikes Back

Postby burgingham » Thu Jun 17, 2010 1:23 pm

New weapons do not make too much sense with a new combat system being planned. Besides PvP is dead anyway, so why bother.
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Re: Game Development: The Stuff Strikes Back

Postby keyn_thror » Thu Jun 17, 2010 1:48 pm

OvShit wrote:
JustasJ wrote:No new weapons? Still none? :( :(

And no armor.
We have too much containers and cookies. And only a few types of weapon&armor. And only one healing treatment, that is given us by First Aid - Gauze.
But we keep gaining chests&bread.
Ain`t it sad?


Dragon Helmet armor was added recently.

Also, over 80% of players spend most of their time in stat training, building, farming, cooking, storing and transporting various items.
Bread is another way of stat training, if you don't like it - keep eating roasted rabbits.
New containers give way more options for storing/transporting items, and consequantly - trading with other people.

There are two healing treatments, the second one are leeches.
I seriously doubt heartlings ever get some kind of healing potions, healing spells and such.

So, no, it doesn't look sad to me.

Thanks J&L for a nice update with some more good stuff to play.
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
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Re: Game Development: The Stuff Strikes Back

Postby Grog » Thu Jun 17, 2010 2:00 pm

Hm, server is still crashed...

So that is what JLo meant with "The Stuff Strikes Back" :mrgreen:
Favourite thread: viewtopic.php?f=9&t=3388
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Re: Game Development: The Stuff Strikes Back

Postby Rallor » Thu Jun 17, 2010 2:11 pm

Grog wrote:Hm, server is still crashed...

So that is what JLo meant with "The Stuff Strikes Back" :mrgreen:


Lol, how long has it been down for? i was dreaming of killing cows all night long :)
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Re: Game Development: The Stuff Strikes Back

Postby keyn_thror » Thu Jun 17, 2010 2:19 pm

Rallor wrote:i was dreaming of killing cows all night long :)

Cows must have heard about your plans, crashed server and now slowly and painfully are killing your character. :twisted:
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
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Re: Game Development: The Stuff Strikes Back

Postby Granger » Thu Jun 17, 2010 5:22 pm

loftar wrote:The default client has changed to displaying dragged items transparently instead of with a drop shadow (as per Granger's suggestion). It makes it easier, I hope, to see what you're clicking on behind it.

My Hero!

Thanks!

/me is now interested in what will be quicker:
this being ported to pachos client, or (prefered) the selectable screen size being backported to the original one.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: The Stuff Strikes Back

Postby Jackard » Thu Jun 17, 2010 8:35 pm

keyn_thror wrote:
OvShit wrote:
JustasJ wrote:No new weapons? Still none? :( :(

And no armor.
We have too much containers and cookies. And only a few types of weapon&armor. And only one healing treatment, that is given us by First Aid - Gauze.
But we keep gaining chests&bread.
Ain`t it sad?

There are two healing treatments, the second one are leeches.
I seriously doubt heartlings ever get some kind of healing potions, healing spells and such.

So, no, it doesn't look sad to me.

sleeping in a bed should restore health
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Re: Game Development: The Stuff Strikes Back

Postby Grog » Thu Jun 17, 2010 9:33 pm

right!
where is the c+i-post to that?
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Re: Game Development: The Stuff Strikes Back

Postby burgingham » Thu Jun 17, 2010 9:44 pm

there have been several...
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Re: Game Development: The Stuff Strikes Back

Postby Jackard » Thu Jun 17, 2010 9:45 pm

really not hard to find viewtopic.php?f=5&t=4522
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