Stuff: Persistent Cadavers

Announcements about major changes in Haven & Hearth.

Re: Stuff: Persistent Cadavers

Postby Potjeh » Thu Jul 01, 2010 2:56 am

Just tested, can't quell boar.
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Re: Stuff: Persistent Cadavers

Postby Tacheron » Thu Jul 01, 2010 2:57 am

Well...if it is "pork", then maybe there's a new spawn or something?
This is not a test of power
This is not a game to be lost or won
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Re: Stuff: Persistent Cadavers

Postby sonerohi » Thu Jul 01, 2010 3:08 am

I've got raw pork in my ancestors menu, with a distinctly pig looking icon. We need to get a confirm on an animal.
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Re: Stuff: Persistent Cadavers

Postby sabinati » Thu Jul 01, 2010 3:10 am

is it somehow different from the old raw boar meat or something
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Re: Stuff: Persistent Cadavers

Postby Potjeh » Thu Jul 01, 2010 3:12 am

I forfeited till I got the pork demand, and pork is definitely in.
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Re: Stuff: Persistent Cadavers

Postby DatOneGuy » Thu Jul 01, 2010 3:18 am

It is different, I killed a boar and got boar meat, forfeited until pork. Haven't found any on heaths, didn't try quelling yet. Not sure why it's a different meat since auroch/mouflon meats are the same...
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Re: Stuff: Persistent Cadavers

Postby DisasterMedic » Thu Jul 01, 2010 3:22 am

You can bottle beer now, too. What a waste of effort.
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Re: Stuff: Persistent Cadavers

Postby Flascher » Thu Jul 01, 2010 3:23 am

It is most definitely pork. It had a distinct pink piggy icon next to the meat, is this just J&L getting ready to release pigs?
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Re: Stuff: Persistent Cadavers

Postby loftar » Thu Jul 01, 2010 3:28 am

It might be a good idea to describe the new prayers, btw.

There is the Forge Prayer, which costs 10 Numen Points, and gives you a metal nugget, chosen at random from Cast Iron, Tin or Copper, at a quality based on the Strength and Smithing of the ancestors (but softcapped by the total amount of numen points you've collected currently; so if your ancestors have 50 in Strength and Smithing, but you've only collected exactly 10 NP, the nugget would become q30).

There is the Prayer of Life, which costs 20 Numen Points, and will take a seed (any seed) in your inventory, and change its quality to that of your ancestors' Farming stat (not softcapped).

It will remain to see just how useful they are.

I guess the prayers should be given tooltips like the attacks.

EDIT: I forgot to mention that the default ancestors (of a nublet character) have been changed from being of noob stats, to having 10, 20 and 40, respectively in order of age, in all stats, which means that the "collective ancestor" of new characters will have 30 in all stats.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Stuff: Persistent Cadavers

Postby Potjeh » Thu Jul 01, 2010 3:30 am

1) Pump up ridiculous str and pour all LP into smithing
2) Suicide
3) Reincarnate and push to full tradition
4) Sacrifice items till you get enough for a hammer and anvil
5) ???
6) Profit
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